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extern/draco/dracoenc/src/draco/mesh/valence_cache.h
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| // Copyright 2016 The Draco Authors. | |||||
| // | |||||
| // Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| // you may not use this file except in compliance with the License. | |||||
| // You may obtain a copy of the License at | |||||
| // | |||||
| // http://www.apache.org/licenses/LICENSE-2.0 | |||||
| // | |||||
| // Unless required by applicable law or agreed to in writing, software | |||||
| // distributed under the License is distributed on an "AS IS" BASIS, | |||||
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| // See the License for the specific language governing permissions and | |||||
| // limitations under the License. | |||||
| // | |||||
| #ifndef DRACO_MESH_VALENCE_CACHE_H_ | |||||
| #define DRACO_MESH_VALENCE_CACHE_H_ | |||||
| #include "draco/attributes/geometry_indices.h" | |||||
| #include "draco/core/draco_index_type_vector.h" | |||||
| #include "draco/core/macros.h" | |||||
| namespace draco { | |||||
| // ValenceCache provides support for the caching of valences off of some kind of | |||||
| // CornerTable 'type' of class. | |||||
| // No valences should be queried before Caching is | |||||
| // performed and values should be removed/recached when changes to the | |||||
| // underlying mesh are taking place. | |||||
| template <class CornerTableT> | |||||
| class ValenceCache { | |||||
| const CornerTableT &table_; | |||||
| public: | |||||
| explicit ValenceCache(const CornerTableT &table) : table_(table) {} | |||||
| // Do not call before CacheValences() / CacheValencesInaccurate(). | |||||
| inline int8_t ValenceFromCacheInaccurate(CornerIndex c) const { | |||||
| if (c == kInvalidCornerIndex) | |||||
| return -1; | |||||
| return ValenceFromCacheInaccurate(table_.Vertex(c)); | |||||
| } | |||||
| inline int32_t ValenceFromCache(CornerIndex c) const { | |||||
| if (c == kInvalidCornerIndex) | |||||
| return -1; | |||||
| return ValenceFromCache(table_.Vertex(c)); | |||||
| } | |||||
| inline int32_t ConfidentValenceFromCache(VertexIndex v) const { | |||||
| DRACO_DCHECK_LT(v.value(), table_.num_vertices()); | |||||
| DRACO_DCHECK_EQ(vertex_valence_cache_32_bit_.size(), table_.num_vertices()); | |||||
| return vertex_valence_cache_32_bit_[v]; | |||||
| } | |||||
| // Collect the valence for all vertices so they can be reused later. The | |||||
| // 'inaccurate' versions of this family of functions clips the true valence | |||||
| // of the vertices to 8 signed bits as a space optimization. This clipping | |||||
| // will lead to occasionally wrong results. If accurate results are required | |||||
| // under all circumstances, do not use the 'inaccurate' version or else | |||||
| // use it and fetch the correct result in the event the value appears clipped. | |||||
| // The topology of the mesh should be a constant when Valence Cache functions | |||||
| // are being used. Modification of the mesh while cache(s) are filled will | |||||
| // not guarantee proper results on subsequent calls unless they are rebuilt. | |||||
| void CacheValencesInaccurate() const { | |||||
| if (vertex_valence_cache_8_bit_.size() == 0) { | |||||
| const VertexIndex vertex_count = VertexIndex(table_.num_vertices()); | |||||
| vertex_valence_cache_8_bit_.resize(vertex_count.value()); | |||||
| for (VertexIndex v = VertexIndex(0); v < vertex_count; v += 1) | |||||
| vertex_valence_cache_8_bit_[v] = static_cast<int8_t>( | |||||
| (std::min)(static_cast<int32_t>(std::numeric_limits<int8_t>::max()), | |||||
| table_.Valence(v))); | |||||
| } | |||||
| } | |||||
| void CacheValences() const { | |||||
| if (vertex_valence_cache_32_bit_.size() == 0) { | |||||
| const VertexIndex vertex_count = VertexIndex(table_.num_vertices()); | |||||
| vertex_valence_cache_32_bit_.resize(vertex_count.value()); | |||||
| for (VertexIndex v = VertexIndex(0); v < vertex_count; v += 1) | |||||
| vertex_valence_cache_32_bit_[v] = table_.Valence(v); | |||||
| } | |||||
| } | |||||
| inline int8_t ConfidentValenceFromCacheInaccurate(CornerIndex c) const { | |||||
| DRACO_DCHECK_GE(c.value(), 0); | |||||
| return ConfidentValenceFromCacheInaccurate(table_.ConfidentVertex(c)); | |||||
| } | |||||
| inline int32_t ConfidentValenceFromCache(CornerIndex c) const { | |||||
| DRACO_DCHECK_GE(c.value(), 0); | |||||
| return ConfidentValenceFromCache(table_.ConfidentVertex(c)); | |||||
| } | |||||
| inline int8_t ValenceFromCacheInaccurate(VertexIndex v) const { | |||||
| DRACO_DCHECK_EQ(vertex_valence_cache_8_bit_.size(), table_.num_vertices()); | |||||
| if (v == kInvalidVertexIndex || v.value() >= table_.num_vertices()) | |||||
| return -1; | |||||
| return ConfidentValenceFromCacheInaccurate(v); | |||||
| } | |||||
| inline int8_t ConfidentValenceFromCacheInaccurate(VertexIndex v) const { | |||||
| DRACO_DCHECK_LT(v.value(), table_.num_vertices()); | |||||
| DRACO_DCHECK_EQ(vertex_valence_cache_8_bit_.size(), table_.num_vertices()); | |||||
| return vertex_valence_cache_8_bit_[v]; | |||||
| } | |||||
| // TODO(draco-eng) Add unit tests for ValenceCache functions. | |||||
| inline int32_t ValenceFromCache(VertexIndex v) const { | |||||
| DRACO_DCHECK_EQ(vertex_valence_cache_32_bit_.size(), table_.num_vertices()); | |||||
| if (v == kInvalidVertexIndex || v.value() >= table_.num_vertices()) | |||||
| return -1; | |||||
| return ConfidentValenceFromCache(v); | |||||
| } | |||||
| // Clear the cache of valences and deallocate the memory. | |||||
| void ClearValenceCacheInaccurate() const { | |||||
| vertex_valence_cache_8_bit_.clear(); | |||||
| // Force erasure. | |||||
| IndexTypeVector<VertexIndex, int8_t>().swap(vertex_valence_cache_8_bit_); | |||||
| } | |||||
| void ClearValenceCache() const { | |||||
| vertex_valence_cache_32_bit_.clear(); | |||||
| // Force erasure. | |||||
| IndexTypeVector<VertexIndex, int32_t>().swap(vertex_valence_cache_32_bit_); | |||||
| } | |||||
| bool IsCacheEmpty() const { | |||||
| return vertex_valence_cache_8_bit_.size() == 0 && | |||||
| vertex_valence_cache_32_bit_.size() == 0; | |||||
| } | |||||
| private: | |||||
| // Retain valences and clip them to char size. | |||||
| mutable IndexTypeVector<VertexIndex, int8_t> vertex_valence_cache_8_bit_; | |||||
| mutable IndexTypeVector<VertexIndex, int32_t> vertex_valence_cache_32_bit_; | |||||
| }; | |||||
| } // namespace draco | |||||
| #endif // DRACO_MESH_VALENCE_CACHE_H_ | |||||