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source/blender/draw/modes/sculpt_mode.c
| Show First 20 Lines • Show All 155 Lines • ▼ Show 20 Lines | static void sculpt_draw_mask_cb(DRWShadingGroup *shgroup, | ||||
| if (pbvh) { | if (pbvh) { | ||||
| BKE_pbvh_draw_cb(pbvh, | BKE_pbvh_draw_cb(pbvh, | ||||
| NULL, | NULL, | ||||
| NULL, | NULL, | ||||
| false, | false, | ||||
| false, | false, | ||||
| true, | true, | ||||
| false, | |||||
| (void (*)(void *, struct GPUBatch *))draw_fn, | (void (*)(void *, struct GPUBatch *))draw_fn, | ||||
| shgroup); | shgroup); | ||||
| } | } | ||||
| } | } | ||||
| static void sculpt_update_pbvh_normals(Object *object) | static void sculpt_update_pbvh_normals(Object *object) | ||||
| { | { | ||||
| Mesh *mesh = object->data; | Mesh *mesh = object->data; | ||||
| ▲ Show 20 Lines • Show All 112 Lines • Show Last 20 Lines | |||||