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source/blender/draw/intern/draw_cache_impl.h
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| struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(struct Mesh *me); | struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(struct Mesh *me); | ||||
| struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(struct Mesh *me); | struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(struct Mesh *me); | ||||
| struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(struct Mesh *me); | struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(struct Mesh *me); | ||||
| struct GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(struct Mesh *me); | struct GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(struct Mesh *me); | ||||
| struct GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(struct Mesh *me); | struct GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(struct Mesh *me); | ||||
| struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Mesh *me); | struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Mesh *me); | ||||
| /* For Image UV editor. */ | /* For Image UV editor. */ | ||||
| struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Mesh *me); | struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Mesh *me); | ||||
| struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me); | |||||
| void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me); | void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me); | ||||
| /* Edit mesh bitflags (is this the right place?) */ | /* Edit mesh bitflags (is this the right place?) */ | ||||
| enum { | enum { | ||||
| VFLAG_VERT_ACTIVE = 1 << 0, | VFLAG_VERT_ACTIVE = 1 << 0, | ||||
| VFLAG_VERT_SELECTED = 1 << 1, | VFLAG_VERT_SELECTED = 1 << 1, | ||||
| VFLAG_EDGE_ACTIVE = 1 << 2, | VFLAG_EDGE_ACTIVE = 1 << 2, | ||||
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