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source/blender/blenloader/intern/versioning_280.c
| Show First 20 Lines • Show All 3,281 Lines • ▼ Show 20 Lines | if (!DNA_struct_elem_find( | ||||
| if (sl->spacetype == SPACE_VIEW3D) { | if (sl->spacetype == SPACE_VIEW3D) { | ||||
| View3D *v3d = (View3D *)sl; | View3D *v3d = (View3D *)sl; | ||||
| v3d->overlay.sculpt_mode_mask_opacity = 0.75f; | v3d->overlay.sculpt_mode_mask_opacity = 0.75f; | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| } | } | ||||
| if (!DNA_struct_elem_find(fd->filesdna, "SceneDisplay", "char", "aa_samples")) { | |||||
| #define R_OSA (1 << 0) | |||||
brecht: Can just use `const int R_OSA = (1 << 0);` | |||||
| LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) { | |||||
| if (scene->r.mode & R_OSA) { | |||||
| scene->display.render_aa = scene->r.osa; | |||||
| scene->display.viewport_aa = scene->r.osa; | |||||
| } | |||||
| else { | |||||
| scene->display.render_aa = SCE_DISPLAY_AA_OFF; | |||||
| scene->display.viewport_aa = SCE_DISPLAY_AA_OFF; | |||||
| } | |||||
| } | |||||
| #undef R_OSA | |||||
| } | |||||
| /* Split bbone_scalein/bbone_scaleout into x and y fields. */ | /* Split bbone_scalein/bbone_scaleout into x and y fields. */ | ||||
| if (!DNA_struct_elem_find(fd->filesdna, "bPoseChannel", "float", "scale_out_y")) { | if (!DNA_struct_elem_find(fd->filesdna, "bPoseChannel", "float", "scale_out_y")) { | ||||
| /* Update armature data and pose channels. */ | /* Update armature data and pose channels. */ | ||||
| LISTBASE_FOREACH (bArmature *, arm, &bmain->armatures) { | LISTBASE_FOREACH (bArmature *, arm, &bmain->armatures) { | ||||
| do_version_bones_split_bbone_scale(&arm->bonebase); | do_version_bones_split_bbone_scale(&arm->bonebase); | ||||
| } | } | ||||
| Show All 30 Lines | |||||
Can just use const int R_OSA = (1 << 0);