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source/blender/blenkernel/BKE_object.h
| Show First 20 Lines • Show All 390 Lines • ▼ Show 20 Lines | |||||
| void BKE_object_type_set_empty_for_versioning(struct Object *ob); | void BKE_object_type_set_empty_for_versioning(struct Object *ob); | ||||
| bool BKE_object_empty_image_frame_is_visible_in_view3d(const struct Object *ob, | bool BKE_object_empty_image_frame_is_visible_in_view3d(const struct Object *ob, | ||||
| const struct RegionView3D *rv3d); | const struct RegionView3D *rv3d); | ||||
| bool BKE_object_empty_image_data_is_visible_in_view3d(const struct Object *ob, | bool BKE_object_empty_image_data_is_visible_in_view3d(const struct Object *ob, | ||||
| const struct RegionView3D *rv3d); | const struct RegionView3D *rv3d); | ||||
| /* This is an utility function for Python's object.to_mesh() (the naming is not very clear though). | |||||
| * The result is owned by the object. | |||||
| * | |||||
| * The mesh will be freed when object is re-evaluated or is destroyed. It is possible to force to | |||||
| * clear memory sued by this mesh by calling BKE_object_to_mesh_clear(). */ | |||||
| struct Mesh *BKE_object_to_mesh(struct Object *object); | |||||
| void BKE_object_to_mesh_clear(struct Object *object); | |||||
| #ifdef __cplusplus | #ifdef __cplusplus | ||||
| } | } | ||||
| #endif | #endif | ||||
| #endif | #endif | ||||