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source/blender/gpu/intern/gpu_shader.c
| Context not available. | |||||
| .vert = datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl, | .vert = datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl, | ||||
| .frag = datatoc_gpu_shader_point_varying_color_frag_glsl, | .frag = datatoc_gpu_shader_point_varying_color_frag_glsl, | ||||
| }, | }, | ||||
| [GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR_OFFSET] = | |||||
| { | |||||
| .vert = datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl, | |||||
| .frag = datatoc_gpu_shader_point_varying_color_frag_glsl, | |||||
| .defs = "#define DEPTH_OFFSET\n", | |||||
| }, | |||||
| [GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR] = | [GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR] = | ||||
| { | { | ||||
| .vert = datatoc_gpu_shader_3D_point_varying_size_vert_glsl, | .vert = datatoc_gpu_shader_3D_point_varying_size_vert_glsl, | ||||
| Context not available. | |||||