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source/blender/depsgraph/intern/builder/deg_builder_nodes.h
| Show First 20 Lines • Show All 147 Lines • ▼ Show 20 Lines | OperationNode *find_operation_node(ID *id, | ||||
| const char *name = "", | const char *name = "", | ||||
| int name_tag = -1); | int name_tag = -1); | ||||
| OperationNode *find_operation_node( | OperationNode *find_operation_node( | ||||
| ID *id, NodeType comp_type, OperationCode opcode, const char *name = "", int name_tag = -1); | ID *id, NodeType comp_type, OperationCode opcode, const char *name = "", int name_tag = -1); | ||||
| void build_id(ID *id); | void build_id(ID *id); | ||||
| void build_scene_render(Scene *scene); | |||||
| void build_scene_parameters(Scene *scene); | void build_scene_parameters(Scene *scene); | ||||
| void build_scene_compositor(Scene *scene); | |||||
| void build_layer_collections(ListBase *lb); | void build_layer_collections(ListBase *lb); | ||||
| void build_view_layer(Scene *scene, | void build_view_layer(Scene *scene, | ||||
| ViewLayer *view_layer, | ViewLayer *view_layer, | ||||
| eDepsNode_LinkedState_Type linked_state); | eDepsNode_LinkedState_Type linked_state); | ||||
| void build_collection(LayerCollection *from_layer_collection, Collection *collection); | void build_collection(LayerCollection *from_layer_collection, Collection *collection); | ||||
| void build_object(int base_index, | void build_object(int base_index, | ||||
| Object *object, | Object *object, | ||||
| Show All 33 Lines | public: | ||||
| void build_shapekeys(Key *key); | void build_shapekeys(Key *key); | ||||
| void build_camera(Camera *camera); | void build_camera(Camera *camera); | ||||
| void build_light(Light *lamp); | void build_light(Light *lamp); | ||||
| void build_nodetree(bNodeTree *ntree); | void build_nodetree(bNodeTree *ntree); | ||||
| void build_material(Material *ma); | void build_material(Material *ma); | ||||
| void build_texture(Tex *tex); | void build_texture(Tex *tex); | ||||
| void build_image(Image *image); | void build_image(Image *image); | ||||
| void build_world(World *world); | void build_world(World *world); | ||||
| void build_compositor(Scene *scene); | |||||
| void build_gpencil(bGPdata *gpd); | void build_gpencil(bGPdata *gpd); | ||||
| void build_cachefile(CacheFile *cache_file); | void build_cachefile(CacheFile *cache_file); | ||||
| void build_mask(Mask *mask); | void build_mask(Mask *mask); | ||||
| void build_movieclip(MovieClip *clip); | void build_movieclip(MovieClip *clip); | ||||
| void build_lightprobe(LightProbe *probe); | void build_lightprobe(LightProbe *probe); | ||||
| void build_speaker(Speaker *speaker); | void build_speaker(Speaker *speaker); | ||||
| void build_sound(bSound *sound); | void build_sound(bSound *sound); | ||||
| ▲ Show 20 Lines • Show All 62 Lines • Show Last 20 Lines | |||||