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source/blender/depsgraph/intern/builder/deg_builder_relations.h
| Show First 20 Lines • Show All 189 Lines • ▼ Show 20 Lines | public: | ||||
| * of this object. */ | * of this object. */ | ||||
| void add_modifier_to_transform_relation(const DepsNodeHandle *handle, const char *description); | void add_modifier_to_transform_relation(const DepsNodeHandle *handle, const char *description); | ||||
| void add_customdata_mask(Object *object, const DEGCustomDataMeshMasks &customdata_masks); | void add_customdata_mask(Object *object, const DEGCustomDataMeshMasks &customdata_masks); | ||||
| void add_special_eval_flag(ID *object, uint32_t flag); | void add_special_eval_flag(ID *object, uint32_t flag); | ||||
| void build_id(ID *id); | void build_id(ID *id); | ||||
| void build_scene_render(Scene *scene); | |||||
| void build_scene_parameters(Scene *scene); | void build_scene_parameters(Scene *scene); | ||||
| void build_scene_compositor(Scene *scene); | |||||
| void build_layer_collections(ListBase *lb); | void build_layer_collections(ListBase *lb); | ||||
| void build_view_layer(Scene *scene, ViewLayer *view_layer); | void build_view_layer(Scene *scene, ViewLayer *view_layer); | ||||
| void build_collection(LayerCollection *from_layer_collection, | void build_collection(LayerCollection *from_layer_collection, | ||||
| Object *object, | Object *object, | ||||
| Collection *collection); | Collection *collection); | ||||
| void build_object(Base *base, Object *object); | void build_object(Base *base, Object *object); | ||||
| void build_object_flags(Base *base, Object *object); | void build_object_flags(Base *base, Object *object); | ||||
| ▲ Show 20 Lines • Show All 49 Lines • ▼ Show 20 Lines | public: | ||||
| void build_shapekeys(Key *key); | void build_shapekeys(Key *key); | ||||
| void build_armature(bArmature *armature); | void build_armature(bArmature *armature); | ||||
| void build_camera(Camera *camera); | void build_camera(Camera *camera); | ||||
| void build_light(Light *lamp); | void build_light(Light *lamp); | ||||
| void build_nodetree(bNodeTree *ntree); | void build_nodetree(bNodeTree *ntree); | ||||
| void build_material(Material *ma); | void build_material(Material *ma); | ||||
| void build_texture(Tex *tex); | void build_texture(Tex *tex); | ||||
| void build_image(Image *image); | void build_image(Image *image); | ||||
| void build_compositor(Scene *scene); | |||||
| void build_gpencil(bGPdata *gpd); | void build_gpencil(bGPdata *gpd); | ||||
| void build_cachefile(CacheFile *cache_file); | void build_cachefile(CacheFile *cache_file); | ||||
| void build_mask(Mask *mask); | void build_mask(Mask *mask); | ||||
| void build_movieclip(MovieClip *clip); | void build_movieclip(MovieClip *clip); | ||||
| void build_lightprobe(LightProbe *probe); | void build_lightprobe(LightProbe *probe); | ||||
| void build_speaker(Speaker *speaker); | void build_speaker(Speaker *speaker); | ||||
| void build_sound(bSound *sound); | void build_sound(bSound *sound); | ||||
| ▲ Show 20 Lines • Show All 94 Lines • Show Last 20 Lines | |||||