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source/blender/editors/include/ED_object.h
| Show First 20 Lines • Show All 177 Lines • ▼ Show 20 Lines | |||||
| void ED_object_sculptmode_enter_ex(struct Main *bmain, | void ED_object_sculptmode_enter_ex(struct Main *bmain, | ||||
| struct Depsgraph *depsgraph, | struct Depsgraph *depsgraph, | ||||
| struct Scene *scene, | struct Scene *scene, | ||||
| struct Object *ob, | struct Object *ob, | ||||
| const bool force_dyntopo, | const bool force_dyntopo, | ||||
| struct ReportList *reports); | struct ReportList *reports); | ||||
| void ED_object_sculptmode_enter(struct bContext *C, struct ReportList *reports); | void ED_object_sculptmode_enter(struct bContext *C, struct ReportList *reports); | ||||
| void ED_object_sculptmode_exit_ex(struct Depsgraph *depsgraph, | void ED_object_sculptmode_exit_ex(struct Main *bmain, | ||||
| struct Depsgraph *depsgraph, | |||||
| struct Scene *scene, | struct Scene *scene, | ||||
| struct Object *ob); | struct Object *ob); | ||||
| void ED_object_sculptmode_exit(struct bContext *C); | void ED_object_sculptmode_exit(struct bContext *C); | ||||
| void ED_object_location_from_view(struct bContext *C, float loc[3]); | void ED_object_location_from_view(struct bContext *C, float loc[3]); | ||||
| void ED_object_rotation_from_quat(float rot[3], const float quat[4], const char align_axis); | void ED_object_rotation_from_quat(float rot[3], const float quat[4], const char align_axis); | ||||
| void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis); | void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis); | ||||
| void ED_object_base_init_transform(struct bContext *C, | void ED_object_base_init_transform(struct bContext *C, | ||||
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