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source/blender/python/gpu/gpu_py_offscreen.c
| Show First 20 Lines • Show All 247 Lines • ▼ Show 20 Lines | ED_view3d_draw_offscreen(depsgraph, | ||||
| scene, | scene, | ||||
| v3d->shading.type, | v3d->shading.type, | ||||
| v3d, | v3d, | ||||
| ar, | ar, | ||||
| GPU_offscreen_width(self->ofs), | GPU_offscreen_width(self->ofs), | ||||
| GPU_offscreen_height(self->ofs), | GPU_offscreen_height(self->ofs), | ||||
| (float(*)[4])py_mat_view->matrix, | (float(*)[4])py_mat_view->matrix, | ||||
| (float(*)[4])py_mat_projection->matrix, | (float(*)[4])py_mat_projection->matrix, | ||||
| false, | true, | ||||
| true, | true, | ||||
| "", | "", | ||||
| true, | true, | ||||
| self->ofs, | self->ofs, | ||||
| NULL); | NULL); | ||||
| GPU_offscreen_unbind(self->ofs, true); | GPU_offscreen_unbind(self->ofs, true); | ||||
| ▲ Show 20 Lines • Show All 118 Lines • Show Last 20 Lines | |||||