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source/blender/editors/include/ED_armature.h
| Show First 20 Lines • Show All 210 Lines • ▼ Show 20 Lines | EditBone *ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], | ||||
| const unsigned int ebone_child_tot); | const unsigned int ebone_child_tot); | ||||
| void ED_armature_ebone_to_mat3(EditBone *ebone, float mat[3][3]); | void ED_armature_ebone_to_mat3(EditBone *ebone, float mat[3][3]); | ||||
| void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4]); | void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4]); | ||||
| void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3]); | void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3]); | ||||
| void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]); | void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]); | ||||
| void ED_armature_ebone_transform_mirror_update(struct bArmature *arm, | |||||
| EditBone *ebo, | |||||
| bool check_select); | |||||
| void ED_armature_edit_transform_mirror_update(struct Object *obedit); | void ED_armature_edit_transform_mirror_update(struct Object *obedit); | ||||
| void ED_armature_origin_set( | void ED_armature_origin_set( | ||||
| struct Main *bmain, struct Object *ob, const float cursor[3], int centermode, int around); | struct Main *bmain, struct Object *ob, const float cursor[3], int centermode, int around); | ||||
| void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props); | void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props); | ||||
| void ED_armature_transform_apply(struct Main *bmain, | void ED_armature_transform_apply(struct Main *bmain, | ||||
| struct Object *ob, | struct Object *ob, | ||||
| float mat[4][4], | float mat[4][4], | ||||
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