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source/blender/draw/CMakeLists.txt
| Show First 20 Lines • Show All 243 Lines • ▼ Show 20 Lines | |||||
| data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_volume_frag.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_volume_frag.glsl SRC) | ||||
| data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC) | data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_colormanagement_lib.glsl SRC) | |||||
| data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) | data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_hair_lib.glsl SRC) | data_to_c_simple(modes/shaders/common_hair_lib.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_hair_refine_vert.glsl SRC) | data_to_c_simple(modes/shaders/common_hair_refine_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_view_lib.glsl SRC) | data_to_c_simple(modes/shaders/common_view_lib.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC) | data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/common_fullscreen_vert.glsl SRC) | data_to_c_simple(modes/shaders/common_fullscreen_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/animviz_mpath_lines_vert.glsl SRC) | data_to_c_simple(modes/shaders/animviz_mpath_lines_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/animviz_mpath_lines_geom.glsl SRC) | data_to_c_simple(modes/shaders/animviz_mpath_lines_geom.glsl SRC) | ||||
| Show All 30 Lines | |||||
| data_to_c_simple(modes/shaders/edit_lattice_overlay_loosevert_vert.glsl SRC) | data_to_c_simple(modes/shaders/edit_lattice_overlay_loosevert_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/edit_normals_vert.glsl SRC) | data_to_c_simple(modes/shaders/edit_normals_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/edit_normals_geom.glsl SRC) | data_to_c_simple(modes/shaders/edit_normals_geom.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/overlay_face_orientation_frag.glsl SRC) | data_to_c_simple(modes/shaders/overlay_face_orientation_frag.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/overlay_face_orientation_vert.glsl SRC) | data_to_c_simple(modes/shaders/overlay_face_orientation_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/overlay_face_wireframe_vert.glsl SRC) | data_to_c_simple(modes/shaders/overlay_face_wireframe_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/overlay_face_wireframe_geom.glsl SRC) | data_to_c_simple(modes/shaders/overlay_face_wireframe_geom.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/overlay_face_wireframe_frag.glsl SRC) | data_to_c_simple(modes/shaders/overlay_face_wireframe_frag.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/object_camera_image_frag.glsl SRC) | |||||
| data_to_c_simple(modes/shaders/object_camera_image_vert.glsl SRC) | |||||
| data_to_c_simple(modes/shaders/object_empty_axes_vert.glsl SRC) | data_to_c_simple(modes/shaders/object_empty_axes_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/object_empty_image_frag.glsl SRC) | data_to_c_simple(modes/shaders/object_empty_image_frag.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/object_empty_image_vert.glsl SRC) | data_to_c_simple(modes/shaders/object_empty_image_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/object_outline_resolve_frag.glsl SRC) | data_to_c_simple(modes/shaders/object_outline_resolve_frag.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/object_outline_expand_frag.glsl SRC) | data_to_c_simple(modes/shaders/object_outline_expand_frag.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/object_outline_detect_frag.glsl SRC) | data_to_c_simple(modes/shaders/object_outline_detect_frag.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/object_outline_prepass_vert.glsl SRC) | data_to_c_simple(modes/shaders/object_outline_prepass_vert.glsl SRC) | ||||
| data_to_c_simple(modes/shaders/object_outline_prepass_geom.glsl SRC) | data_to_c_simple(modes/shaders/object_outline_prepass_geom.glsl SRC) | ||||
| ▲ Show 20 Lines • Show All 65 Lines • Show Last 20 Lines | |||||