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source/blender/draw/intern/draw_cache.h
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| struct GPUBatch *DRW_cache_bone_dof_lines_get(void); | struct GPUBatch *DRW_cache_bone_dof_lines_get(void); | ||||
| /* Meshes */ | /* Meshes */ | ||||
| struct GPUBatch *DRW_cache_mesh_all_verts_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_all_verts_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_all_edges_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_all_edges_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold); | struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold); | ||||
| struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_surface_edges_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_surface_edges_get(struct Object *ob, bool texture_paint); | ||||
| struct GPUBatch **DRW_cache_mesh_surface_shaded_get(struct Object *ob, | struct GPUBatch **DRW_cache_mesh_surface_shaded_get(struct Object *ob, | ||||
| struct GPUMaterial **gpumat_array, | struct GPUMaterial **gpumat_array, | ||||
| uint gpumat_array_len, | uint gpumat_array_len, | ||||
| char **auto_layer_names, | char **auto_layer_names, | ||||
| int **auto_layer_is_srgb, | int **auto_layer_is_srgb, | ||||
| int *auto_layer_count); | int *auto_layer_count); | ||||
| struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob); | struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob); | ||||
| struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob); | struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob); | ||||
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