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source/blender/makesdna/DNA_view3d_types.h
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| /** #View3DShading.color_type */ | /** #View3DShading.color_type */ | ||||
| enum { | enum { | ||||
| V3D_SHADING_MATERIAL_COLOR = 0, | V3D_SHADING_MATERIAL_COLOR = 0, | ||||
| V3D_SHADING_RANDOM_COLOR = 1, | V3D_SHADING_RANDOM_COLOR = 1, | ||||
| V3D_SHADING_SINGLE_COLOR = 2, | V3D_SHADING_SINGLE_COLOR = 2, | ||||
| V3D_SHADING_TEXTURE_COLOR = 3, | V3D_SHADING_TEXTURE_COLOR = 3, | ||||
| V3D_SHADING_OBJECT_COLOR = 4, | V3D_SHADING_OBJECT_COLOR = 4, | ||||
| V3D_SHADING_VERTEX_COLOR = 5, | V3D_SHADING_VERTEX_COLOR = 5, | ||||
| /* Is used to display the object using the error color. For example when in | |||||
| * solid texture paint mode without any textures configured */ | |||||
| V3D_SHADING_ERROR_COLOR = 999, | |||||
fclem: I'm not really a fan of this, but I can let that pass. | |||||
| }; | }; | ||||
| /** #View3DShading.background_type */ | /** #View3DShading.background_type */ | ||||
| enum { | enum { | ||||
| V3D_SHADING_BACKGROUND_THEME = 0, | V3D_SHADING_BACKGROUND_THEME = 0, | ||||
| V3D_SHADING_BACKGROUND_WORLD = 1, | V3D_SHADING_BACKGROUND_WORLD = 1, | ||||
| V3D_SHADING_BACKGROUND_VIEWPORT = 2, | V3D_SHADING_BACKGROUND_VIEWPORT = 2, | ||||
| }; | }; | ||||
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I'm not really a fan of this, but I can let that pass.