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source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
| Context not available. | |||||
| return; | return; | ||||
| } | } | ||||
| // for design conveniance, we store the current SShape. | // for design convenience, we store the current SShape. | ||||
| _pCurrentSShape = oVShape->sshape(); | _pCurrentSShape = oVShape->sshape(); | ||||
| if (0 == _pCurrentSShape) { | if (0 == _pCurrentSShape) { | ||||
| return; | return; | ||||
| Context not available. | |||||
| } | } | ||||
| if (wxe->GetaVertex() == v) { | if (wxe->GetaVertex() == v) { | ||||
| // That means that the face necesarily lies on the edge left. | // That means that the face necessarily lies on the edge left. | ||||
| // So the vertex order is OK. | // So the vertex order is OK. | ||||
| return OWXEdge(wxe, true); | return OWXEdge(wxe, true); | ||||
| } | } | ||||
| else { | else { | ||||
| // That means that the face necesarily lies on the edge left. | // That means that the face necessarily lies on the edge left. | ||||
| // So the vertex order is OK. | // So the vertex order is OK. | ||||
| return OWXEdge(wxe, false); | return OWXEdge(wxe, false); | ||||
| } | } | ||||
| Context not available. | |||||