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source/blender/render/intern/source/pipeline.c
| Context not available. | |||||
| for (nfra = sfra, scene->r.cfra = sfra; scene->r.cfra <= efra; scene->r.cfra++) { | for (nfra = sfra, scene->r.cfra = sfra; scene->r.cfra <= efra; scene->r.cfra++) { | ||||
| char name[FILE_MAX]; | char name[FILE_MAX]; | ||||
| /* Here is a feedback loop exists -- render initialization requires updated | /* A feedback loop exists here -- render initialization requires updated | ||||
| * render layers settings which could be animated, but scene evaluation for | * render layers settings which could be animated, but scene evaluation for | ||||
| * the frame happens later because it depends on what layers are visible to | * the frame happens later because it depends on what layers are visible to | ||||
| * render engine. | * render engine. | ||||
| Context not available. | |||||
| AnimData *adt = BKE_animdata_from_id(&scene->id); | AnimData *adt = BKE_animdata_from_id(&scene->id); | ||||
| /* TODO(sergey): Currently depsgraph is only used to check whether it is an active | /* TODO(sergey): Currently depsgraph is only used to check whether it is an active | ||||
| * edit window or not to deal with unkeyed changes. We don't have depsgraph here yet, | * edit window or not to deal with unkeyed changes. We don't have depsgraph here yet, | ||||
| * but we also dont' deal with unkeyed changes. But still nice to get proper depsgraph | * but we also don't deal with unkeyed changes. But still nice to get proper depsgraph | ||||
| * within tjhe render pipeline, somehow. | * within the render pipeline, somehow. | ||||
| */ | */ | ||||
| BKE_animsys_evaluate_animdata(NULL, scene, &scene->id, adt, ctime, ADT_RECALC_ALL); | BKE_animsys_evaluate_animdata(NULL, scene, &scene->id, adt, ctime, ADT_RECALC_ALL); | ||||
| } | } | ||||
| Context not available. | |||||