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source/blender/makesdna/DNA_ID.h
| Show First 20 Lines • Show All 610 Lines • ▼ Show 20 Lines | typedef enum IDRecalcFlag { | ||||
| ID_RECALC_AUDIO_VOLUME = (1 << 17), | ID_RECALC_AUDIO_VOLUME = (1 << 17), | ||||
| ID_RECALC_AUDIO_MUTE = (1 << 18), | ID_RECALC_AUDIO_MUTE = (1 << 18), | ||||
| ID_RECALC_AUDIO_LISTENER = (1 << 19), | ID_RECALC_AUDIO_LISTENER = (1 << 19), | ||||
| ID_RECALC_AUDIO = (1 << 20), | ID_RECALC_AUDIO = (1 << 20), | ||||
| ID_RECALC_PARAMETERS = (1 << 21), | ID_RECALC_PARAMETERS = (1 << 21), | ||||
| /* Makes it so everything what depends on time. | |||||
| * Basically, the same what changing frame in a timeline will do. */ | |||||
| ID_RECALC_TIME = (1 << 22), | |||||
| /*************************************************************************** | /*************************************************************************** | ||||
| * Pseudonyms, to have more semantic meaning in the actual code without | * Pseudonyms, to have more semantic meaning in the actual code without | ||||
| * using too much low-level and implementation specific tags. */ | * using too much low-level and implementation specific tags. */ | ||||
| /* Update animation data-block itself, without doing full re-evaluation of | /* Update animation data-block itself, without doing full re-evaluation of | ||||
| * all dependent objects. */ | * all dependent objects. */ | ||||
| ID_RECALC_ANIMATION_NO_FLUSH = ID_RECALC_COPY_ON_WRITE, | ID_RECALC_ANIMATION_NO_FLUSH = ID_RECALC_COPY_ON_WRITE, | ||||
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