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source/blender/editors/interface/interface_draw.c
| Show First 20 Lines • Show All 1,600 Lines • ▼ Show 20 Lines | void ui_draw_but_COLORBAND(uiBut *but, const uiWidgetColors *UNUSED(wcol), const rcti *rect) | ||||
| } | } | ||||
| float x1 = rect->xmin; | float x1 = rect->xmin; | ||||
| float sizex = rect->xmax - x1; | float sizex = rect->xmax - x1; | ||||
| float sizey = BLI_rcti_size_y(rect); | float sizey = BLI_rcti_size_y(rect); | ||||
| float sizey_solid = sizey * 0.25f; | float sizey_solid = sizey * 0.25f; | ||||
| float y1 = rect->ymin; | float y1 = rect->ymin; | ||||
| /* exit early if too narrow */ | |||||
| if (sizex <= 0) { | |||||
| return; | |||||
| } | |||||
| GPUVertFormat *format = immVertexFormat(); | GPUVertFormat *format = immVertexFormat(); | ||||
| pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); | pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); | ||||
| immBindBuiltinProgram(GPU_SHADER_2D_CHECKER); | immBindBuiltinProgram(GPU_SHADER_2D_CHECKER); | ||||
| /* Drawing the checkerboard. */ | /* Drawing the checkerboard. */ | ||||
| const float checker_dark = UI_ALPHA_CHECKER_DARK / 255.0f; | const float checker_dark = UI_ALPHA_CHECKER_DARK / 255.0f; | ||||
| const float checker_light = UI_ALPHA_CHECKER_LIGHT / 255.0f; | const float checker_light = UI_ALPHA_CHECKER_LIGHT / 255.0f; | ||||
| immUniform4f("color1", checker_dark, checker_dark, checker_dark, 1.0f); | immUniform4f("color1", checker_dark, checker_dark, checker_dark, 1.0f); | ||||
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