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source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
| Show All 18 Lines | |||||
| #include "../node_shader_util.h" | #include "../node_shader_util.h" | ||||
| /* **************** OUTPUT ******************** */ | /* **************** OUTPUT ******************** */ | ||||
| static bNodeSocketTemplate sh_node_subsurface_scattering_in[] = { | static bNodeSocketTemplate sh_node_subsurface_scattering_in[] = { | ||||
| {SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, | {SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, | ||||
| {SOCK_FLOAT, 1, N_("Scale"), 1.0, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, | {SOCK_FLOAT, 1, N_("Scale"), 1.0, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, | ||||
| {SOCK_VECTOR, 1, N_("Radius"), 1.0f, 0.2f, 0.1f, 0.0f, 0.0f, 100.0f}, | {SOCK_VECTOR, 1, N_("Radius"), 1.0f, 0.2f, 0.1f, 0.0f, 0.0f, 100.0f, PROP_NONE, SOCK_COMPACT}, | ||||
| {SOCK_FLOAT, 1, N_("Sharpness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, | {SOCK_FLOAT, 1, N_("Sharpness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, | ||||
| {SOCK_FLOAT, 1, N_("Texture Blur"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, | {SOCK_FLOAT, 1, N_("Texture Blur"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, | ||||
| {SOCK_VECTOR, | {SOCK_VECTOR, | ||||
| 1, | 1, | ||||
| N_("Normal"), | N_("Normal"), | ||||
| 0.0f, | 0.0f, | ||||
| 0.0f, | 0.0f, | ||||
| 0.0f, | 0.0f, | ||||
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