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source/blender/nodes/shader/nodes/node_shader_clamp.c
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| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2005 Blender Foundation. | |||||
| * All rights reserved. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup shdnodes | |||||
| */ | |||||
| #include "node_shader_util.h" | |||||
| /* **************** Clamp ******************** */ | |||||
| static bNodeSocketTemplate sh_node_clamp_in[] = { | |||||
| {SOCK_FLOAT, 1, N_("Value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, | |||||
| {SOCK_FLOAT, 1, N_("Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, | |||||
| {SOCK_FLOAT, 1, N_("Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, | |||||
| {-1, 0, ""}, | |||||
| }; | |||||
| static bNodeSocketTemplate sh_node_clamp_out[] = { | |||||
| {SOCK_FLOAT, 0, N_("Result")}, | |||||
| {-1, 0, ""}, | |||||
| }; | |||||
| static int gpu_shader_clamp(GPUMaterial *mat, | |||||
| bNode *node, | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| GPUNodeStack *in, | |||||
| GPUNodeStack *out) | |||||
| { | |||||
| return GPU_stack_link(mat, node, "clamp_value", in, out); | |||||
| } | |||||
| void register_node_type_sh_clamp(void) | |||||
| { | |||||
| static bNodeType ntype; | |||||
| sh_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTOR, 0); | |||||
| node_type_socket_templates(&ntype, sh_node_clamp_in, sh_node_clamp_out); | |||||
| node_type_gpu(&ntype, gpu_shader_clamp); | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||