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source/blender/blenkernel/BKE_node.h
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| struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree); | struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree); | ||||
| void nodeUpdate(struct bNodeTree *ntree, struct bNode *node); | void nodeUpdate(struct bNodeTree *ntree, struct bNode *node); | ||||
| bool nodeUpdateID(struct bNodeTree *ntree, struct ID *id); | bool nodeUpdateID(struct bNodeTree *ntree, struct ID *id); | ||||
| void nodeUpdateInternalLinks(struct bNodeTree *ntree, struct bNode *node); | void nodeUpdateInternalLinks(struct bNodeTree *ntree, struct bNode *node); | ||||
| int nodeSocketIsHidden(struct bNodeSocket *sock); | int nodeSocketIsHidden(struct bNodeSocket *sock); | ||||
| void ntreeTagUsedSockets(struct bNodeTree *ntree); | void ntreeTagUsedSockets(struct bNodeTree *ntree); | ||||
| void nodeSetSocketAvailability(struct bNodeSocket *sock, bool is_available); | |||||
| /* Node Clipboard */ | /* Node Clipboard */ | ||||
| void BKE_node_clipboard_init(struct bNodeTree *ntree); | void BKE_node_clipboard_init(struct bNodeTree *ntree); | ||||
| void BKE_node_clipboard_clear(void); | void BKE_node_clipboard_clear(void); | ||||
| void BKE_node_clipboard_free(void); | void BKE_node_clipboard_free(void); | ||||
| bool BKE_node_clipboard_validate(void); | bool BKE_node_clipboard_validate(void); | ||||
| void BKE_node_clipboard_add_node(struct bNode *node); | void BKE_node_clipboard_add_node(struct bNode *node); | ||||
| void BKE_node_clipboard_add_link(struct bNodeLink *link); | void BKE_node_clipboard_add_link(struct bNodeLink *link); | ||||
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