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source/blender/editors/include/ED_view3d.h
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| float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float dist_fallback); | float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float dist_fallback); | ||||
| void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist); | void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist); | ||||
| bool ED_view3d_distance_set_from_location(struct RegionView3D *rv3d, | bool ED_view3d_distance_set_from_location(struct RegionView3D *rv3d, | ||||
| const float dist_co[3], | const float dist_co[3], | ||||
| const float dist_min); | const float dist_min); | ||||
| float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit); | float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit); | ||||
| float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit); | float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit); | ||||
| void ED_view3d_grid_steps(struct Scene *scene, | |||||
| struct View3D *v3d, | |||||
| struct RegionView3D *rv3d, | |||||
| float *r_grid_steps); | |||||
| float ED_view3d_grid_view_scale(struct Scene *scene, | float ED_view3d_grid_view_scale(struct Scene *scene, | ||||
| struct View3D *v3d, | struct View3D *v3d, | ||||
| struct RegionView3D *rv3d, | struct RegionView3D *rv3d, | ||||
| const char **grid_unit); | const char **grid_unit); | ||||
| void ED_scene_draw_fps(struct Scene *scene, int xoffset, int *yoffset); | void ED_scene_draw_fps(struct Scene *scene, int xoffset, int *yoffset); | ||||
| /* view matrix properties utilities */ | /* view matrix properties utilities */ | ||||
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