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intern/cycles/kernel/shaders/node_uv_map.osl
- This file was added.
| /* | |||||
| * Copyright 2011-2013 Blender Foundation | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License | |||||
| */ | |||||
| #include "stdosl.h" | |||||
| shader node_uv_map( | |||||
| string name = "", | |||||
| int from_dupli = 0, | |||||
| output point UV = point(0.0, 0.0, 0.0)) | |||||
| { | |||||
| if (from_dupli) { | |||||
| getattribute("geom:dupli_uv", UV); | |||||
| } | |||||
| else { | |||||
| if (name == "") | |||||
| getattribute("geom:uv", UV); | |||||
| else | |||||
| getattribute(name, UV); | |||||
| } | |||||
| } | |||||