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source/blender/gpu/CMakeLists.txt
| Show First 20 Lines • Show All 110 Lines • ▼ Show 20 Lines | set(SRC | ||||
| GPU_vertex_buffer.h | GPU_vertex_buffer.h | ||||
| GPU_vertex_format.h | GPU_vertex_format.h | ||||
| GPU_viewport.h | GPU_viewport.h | ||||
| intern/gpu_attr_binding_private.h | intern/gpu_attr_binding_private.h | ||||
| intern/gpu_batch_private.h | intern/gpu_batch_private.h | ||||
| intern/gpu_codegen.h | intern/gpu_codegen.h | ||||
| intern/gpu_context_private.h | intern/gpu_context_private.h | ||||
| intern/gpu_material_library.h | |||||
| intern/gpu_matrix_private.h | intern/gpu_matrix_private.h | ||||
| intern/gpu_primitive_private.h | intern/gpu_primitive_private.h | ||||
| intern/gpu_private.h | intern/gpu_private.h | ||||
| intern/gpu_select_private.h | intern/gpu_select_private.h | ||||
| intern/gpu_shader_private.h | intern/gpu_shader_private.h | ||||
| intern/gpu_vertex_format_private.h | intern/gpu_vertex_format_private.h | ||||
| ) | ) | ||||
| ▲ Show 20 Lines • Show All 100 Lines • ▼ Show 20 Lines | |||||
| data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_text_geom.glsl SRC) | data_to_c_simple(shaders/gpu_shader_text_geom.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_keyframe_diamond_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_keyframe_diamond_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_keyframe_diamond_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_keyframe_diamond_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_geometry.glsl SRC) | data_to_c_simple(shaders/gpu_shader_geometry.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_material.glsl SRC) | data_to_c_simple(shaders/gpu_shader_material.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_material_hash.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_material_magic.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_material_white_noise.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_gpencil_stroke_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_gpencil_stroke_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_gpencil_stroke_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_gpencil_stroke_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_gpencil_stroke_geom.glsl SRC) | data_to_c_simple(shaders/gpu_shader_gpencil_stroke_geom.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_gpencil_fill_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_gpencil_fill_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_gpencil_fill_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_gpencil_fill_frag.glsl SRC) | ||||
| Show All 14 Lines | |||||