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source/blender/gpu/intern/gpu_material_library.h
- This file was added.
| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2005 Blender Foundation. | |||||
| * All rights reserved. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup gpu | |||||
| * | |||||
| * List of all gpu_shader_material_*.glsl files used by GLSL materials. These | |||||
| * will be parsed to make all functions in them available to use for GPU_link(). | |||||
| * | |||||
| * If a file uses functions from another file, it must be added to the list of | |||||
| * dependencies, and be placed after that file in the list. */ | |||||
| #ifndef __GPU_MATERIAL_LIBRARY_H__ | |||||
| #define __GPU_MATERIAL_LIBRARY_H__ | |||||
| typedef struct GPUMaterialLibrary { | |||||
| char *code; | |||||
| char *dependencies[8]; | |||||
| } GPUMaterialLibrary; | |||||
| extern char datatoc_gpu_shader_material_glsl[]; | |||||
| extern char datatoc_gpu_shader_material_hash_glsl[]; | |||||
| extern char datatoc_gpu_shader_material_magic_glsl[]; | |||||
| extern char datatoc_gpu_shader_material_white_noise_glsl[]; | |||||
| static GPUMaterialLibrary gpu_material_libraries[] = { | |||||
| {datatoc_gpu_shader_material_hash_glsl, {NULL}}, | |||||
| {datatoc_gpu_shader_material_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}}, | |||||
| {datatoc_gpu_shader_material_magic_glsl, {NULL}}, | |||||
| {datatoc_gpu_shader_material_white_noise_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}}, | |||||
| {NULL, {NULL}}}; | |||||
| #endif | |||||