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intern/cycles/render/nodes.h
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| class TextureCoordinateNode : public ShaderNode { | class TextureCoordinateNode : public ShaderNode { | ||||
| public: | public: | ||||
| SHADER_NODE_CLASS(TextureCoordinateNode) | SHADER_NODE_CLASS(TextureCoordinateNode) | ||||
| void attributes(Shader *shader, AttributeRequestSet *attributes); | void attributes(Shader *shader, AttributeRequestSet *attributes); | ||||
| bool from_dupli; | bool from_dupli; | ||||
| }; | }; | ||||
| class UVMapNode : public ShaderNode { | |||||
| public: | |||||
| SHADER_NODE_CLASS(UVMapNode) | |||||
| void attributes(Shader *shader, AttributeRequestSet *attributes); | |||||
| ustring attribute; | |||||
| bool from_dupli; | |||||
| }; | |||||
| class LightPathNode : public ShaderNode { | class LightPathNode : public ShaderNode { | ||||
| public: | public: | ||||
| SHADER_NODE_CLASS(LightPathNode) | SHADER_NODE_CLASS(LightPathNode) | ||||
| }; | }; | ||||
| class LightFalloffNode : public ShaderNode { | class LightFalloffNode : public ShaderNode { | ||||
| public: | public: | ||||
| SHADER_NODE_CLASS(LightFalloffNode) | SHADER_NODE_CLASS(LightFalloffNode) | ||||
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