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release/scripts/startup/nodeitems_builtins.py
| Show First 20 Lines • Show All 161 Lines • ▼ Show 20 Lines | ShaderNewNodeCategory("SH_NEW_INPUT", "Input", items=[ | ||||
| NodeItem("ShaderNodeValue"), | NodeItem("ShaderNodeValue"), | ||||
| NodeItem("ShaderNodeTangent"), | NodeItem("ShaderNodeTangent"), | ||||
| NodeItem("ShaderNodeNewGeometry"), | NodeItem("ShaderNodeNewGeometry"), | ||||
| NodeItem("ShaderNodeWireframe"), | NodeItem("ShaderNodeWireframe"), | ||||
| NodeItem("ShaderNodeObjectInfo"), | NodeItem("ShaderNodeObjectInfo"), | ||||
| NodeItem("ShaderNodeHairInfo"), | NodeItem("ShaderNodeHairInfo"), | ||||
| NodeItem("ShaderNodeParticleInfo"), | NodeItem("ShaderNodeParticleInfo"), | ||||
| NodeItem("ShaderNodeCameraData"), | NodeItem("ShaderNodeCameraData"), | ||||
| NodeItem("ShaderNodeUVMap"), | |||||
| NodeItem("NodeGroupInput", poll=group_input_output_item_poll), | NodeItem("NodeGroupInput", poll=group_input_output_item_poll), | ||||
| ]), | ]), | ||||
| ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[ | ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[ | ||||
| NodeItem("ShaderNodeOutputMaterial"), | NodeItem("ShaderNodeOutputMaterial"), | ||||
| NodeItem("ShaderNodeOutputLamp"), | NodeItem("ShaderNodeOutputLamp"), | ||||
| NodeItem("ShaderNodeOutputWorld"), | NodeItem("ShaderNodeOutputWorld"), | ||||
| NodeItem("NodeGroupOutput", poll=group_input_output_item_poll), | NodeItem("NodeGroupOutput", poll=group_input_output_item_poll), | ||||
| ]), | ]), | ||||
| ▲ Show 20 Lines • Show All 257 Lines • Show Last 20 Lines | |||||