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source/blender/blenkernel/BKE_node.h
| Show First 20 Lines • Show All 738 Lines • ▼ Show 20 Lines | |||||
| #define SH_NODE_BSDF_TOON 179 | #define SH_NODE_BSDF_TOON 179 | ||||
| #define SH_NODE_WAVELENGTH 180 | #define SH_NODE_WAVELENGTH 180 | ||||
| #define SH_NODE_BLACKBODY 181 | #define SH_NODE_BLACKBODY 181 | ||||
| #define SH_NODE_VECT_TRANSFORM 182 | #define SH_NODE_VECT_TRANSFORM 182 | ||||
| #define SH_NODE_SEPHSV 183 | #define SH_NODE_SEPHSV 183 | ||||
| #define SH_NODE_COMBHSV 184 | #define SH_NODE_COMBHSV 184 | ||||
| #define SH_NODE_BSDF_HAIR 185 | #define SH_NODE_BSDF_HAIR 185 | ||||
| #define SH_NODE_LAMP 186 | #define SH_NODE_LAMP 186 | ||||
| #define SH_NODE_UVMAP 187 | |||||
| /* custom defines options for Material node */ | /* custom defines options for Material node */ | ||||
| #define SH_NODE_MAT_DIFF 1 | #define SH_NODE_MAT_DIFF 1 | ||||
| #define SH_NODE_MAT_SPEC 2 | #define SH_NODE_MAT_SPEC 2 | ||||
| #define SH_NODE_MAT_NEG 4 | #define SH_NODE_MAT_NEG 4 | ||||
| /* custom defines: states for Script node. These are bit indices */ | /* custom defines: states for Script node. These are bit indices */ | ||||
| #define NODE_DYNAMIC_READY 0 /* 1 */ | #define NODE_DYNAMIC_READY 0 /* 1 */ | ||||
| #define NODE_DYNAMIC_LOADED 1 /* 2 */ | #define NODE_DYNAMIC_LOADED 1 /* 2 */ | ||||
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