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source/blender/blenkernel/intern/node.c
| Show First 20 Lines • Show All 3,514 Lines • ▼ Show 20 Lines | static void registerShaderNodes(void) | ||||
| register_node_type_sh_bsdf_hair(); | register_node_type_sh_bsdf_hair(); | ||||
| register_node_type_sh_emission(); | register_node_type_sh_emission(); | ||||
| register_node_type_sh_holdout(); | register_node_type_sh_holdout(); | ||||
| register_node_type_sh_volume_absorption(); | register_node_type_sh_volume_absorption(); | ||||
| register_node_type_sh_volume_scatter(); | register_node_type_sh_volume_scatter(); | ||||
| register_node_type_sh_subsurface_scattering(); | register_node_type_sh_subsurface_scattering(); | ||||
| register_node_type_sh_mix_shader(); | register_node_type_sh_mix_shader(); | ||||
| register_node_type_sh_add_shader(); | register_node_type_sh_add_shader(); | ||||
| register_node_type_sh_uvmap(); | |||||
| register_node_type_sh_output_lamp(); | register_node_type_sh_output_lamp(); | ||||
| register_node_type_sh_output_material(); | register_node_type_sh_output_material(); | ||||
| register_node_type_sh_output_world(); | register_node_type_sh_output_world(); | ||||
| register_node_type_sh_tex_image(); | register_node_type_sh_tex_image(); | ||||
| register_node_type_sh_tex_environment(); | register_node_type_sh_tex_environment(); | ||||
| register_node_type_sh_tex_sky(); | register_node_type_sh_tex_sky(); | ||||
| ▲ Show 20 Lines • Show All 175 Lines • Show Last 20 Lines | |||||