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source/blender/nodes/NOD_shader.h
| Show First 20 Lines • Show All 105 Lines • ▼ Show 20 Lines | |||||
| void register_node_type_sh_emission(void); | void register_node_type_sh_emission(void); | ||||
| void register_node_type_sh_holdout(void); | void register_node_type_sh_holdout(void); | ||||
| void register_node_type_sh_volume_absorption(void); | void register_node_type_sh_volume_absorption(void); | ||||
| void register_node_type_sh_volume_scatter(void); | void register_node_type_sh_volume_scatter(void); | ||||
| void register_node_type_sh_bsdf_hair(void); | void register_node_type_sh_bsdf_hair(void); | ||||
| void register_node_type_sh_subsurface_scattering(void); | void register_node_type_sh_subsurface_scattering(void); | ||||
| void register_node_type_sh_mix_shader(void); | void register_node_type_sh_mix_shader(void); | ||||
| void register_node_type_sh_add_shader(void); | void register_node_type_sh_add_shader(void); | ||||
| void register_node_type_sh_uvmap(void); | |||||
| void register_node_type_sh_output_lamp(void); | void register_node_type_sh_output_lamp(void); | ||||
| void register_node_type_sh_output_material(void); | void register_node_type_sh_output_material(void); | ||||
| void register_node_type_sh_output_world(void); | void register_node_type_sh_output_world(void); | ||||
| void register_node_type_sh_tex_image(void); | void register_node_type_sh_tex_image(void); | ||||
| void register_node_type_sh_tex_environment(void); | void register_node_type_sh_tex_environment(void); | ||||
| void register_node_type_sh_tex_sky(void); | void register_node_type_sh_tex_sky(void); | ||||
| Show All 12 Lines | |||||