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source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
| Context not available. | |||||
| m_suspended = true; | m_suspended = true; | ||||
| GetPhysicsEnvironment()->UpdateCcdPhysicsController(this, | GetPhysicsEnvironment()->UpdateCcdPhysicsController(this, | ||||
| 0.0, | 0.0, | ||||
| btCollisionObject::CF_STATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)), | btCollisionObject::CF_KINEMATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)), | ||||
| btBroadphaseProxy::StaticFilter, | btBroadphaseProxy::StaticFilter, | ||||
| btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); | btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); | ||||
| } | } | ||||
| Context not available. | |||||