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source/blender/draw/engines/eevee/eevee_private.h
| Show First 20 Lines • Show All 843 Lines • ▼ Show 20 Lines | typedef struct EEVEE_PrivateData { | ||||
| /* Compiling shaders count. This is to track if a shader has finished compiling. */ | /* Compiling shaders count. This is to track if a shader has finished compiling. */ | ||||
| int queued_shaders_count; | int queued_shaders_count; | ||||
| int queued_shaders_count_prev; | int queued_shaders_count_prev; | ||||
| /* LookDev Settings */ | /* LookDev Settings */ | ||||
| int studiolight_index; | int studiolight_index; | ||||
| float studiolight_rot_z; | float studiolight_rot_z; | ||||
| float studiolight_intensity; | |||||
| int studiolight_cubemap_res; | int studiolight_cubemap_res; | ||||
| float studiolight_glossy_clamp; | float studiolight_glossy_clamp; | ||||
| float studiolight_filter_quality; | float studiolight_filter_quality; | ||||
| /** For rendering shadows. */ | /** For rendering shadows. */ | ||||
| struct DRWView *cube_views[6]; | struct DRWView *cube_views[6]; | ||||
| /** For rendering probes. */ | /** For rendering probes. */ | ||||
| struct DRWView *bake_views[6]; | struct DRWView *bake_views[6]; | ||||
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