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intern/cycles/blender/blender_sync.h
| Show First 20 Lines • Show All 110 Lines • ▼ Show 20 Lines | private: | ||||
| void sync_objects(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, float motion_time = 0.0f); | void sync_objects(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, float motion_time = 0.0f); | ||||
| void sync_motion(BL::RenderSettings &b_render, | void sync_motion(BL::RenderSettings &b_render, | ||||
| BL::Depsgraph &b_depsgraph, | BL::Depsgraph &b_depsgraph, | ||||
| BL::SpaceView3D &b_v3d, | BL::SpaceView3D &b_v3d, | ||||
| BL::Object &b_override, | BL::Object &b_override, | ||||
| int width, | int width, | ||||
| int height, | int height, | ||||
| void **python_thread_state); | void **python_thread_state); | ||||
| void sync_film(); | void sync_film(BL::SpaceView3D &b_v3d); | ||||
| void sync_view(); | void sync_view(); | ||||
| void sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all); | void sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all); | ||||
| void sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d); | void sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d); | ||||
| void sync_curve_settings(); | void sync_curve_settings(); | ||||
| void sync_nodes(Shader *shader, BL::ShaderNodeTree &b_ntree); | void sync_nodes(Shader *shader, BL::ShaderNodeTree &b_ntree); | ||||
| Mesh *sync_mesh(BL::Depsgraph &b_depsgrpah, | Mesh *sync_mesh(BL::Depsgraph &b_depsgrpah, | ||||
| BL::Object &b_ob, | BL::Object &b_ob, | ||||
| ▲ Show 20 Lines • Show All 99 Lines • Show Last 20 Lines | |||||