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source/blender/editors/transform/transform_ops.c
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| #include "UI_interface.h" | #include "UI_interface.h" | ||||
| #include "UI_resources.h" | #include "UI_resources.h" | ||||
| #include "ED_screen.h" | #include "ED_screen.h" | ||||
| /* for USE_LOOPSLIDE_HACK only */ | /* for USE_LOOPSLIDE_HACK only */ | ||||
| #include "ED_mesh.h" | #include "ED_mesh.h" | ||||
| #include "transform.h" | #include "transform.h" | ||||
| #include "transform_convert.h" | |||||
| typedef struct TransformModeItem { | typedef struct TransformModeItem { | ||||
| const char *idname; | const char *idname; | ||||
| int mode; | int mode; | ||||
| void (*opfunc)(wmOperatorType *); | void (*opfunc)(wmOperatorType *); | ||||
| } TransformModeItem; | } TransformModeItem; | ||||
| static const float VecOne[3] = {1, 1, 1}; | static const float VecOne[3] = {1, 1, 1}; | ||||
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