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extern/quadriflow/3rd/lemon-1.3.1/lemon/pairing_heap.h
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| /* -*- mode: C++; indent-tabs-mode: nil; -*- | |||||
| * | |||||
| * This file is a part of LEMON, a generic C++ optimization library. | |||||
| * | |||||
| * Copyright (C) 2003-2009 | |||||
| * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport | |||||
| * (Egervary Research Group on Combinatorial Optimization, EGRES). | |||||
| * | |||||
| * Permission to use, modify and distribute this software is granted | |||||
| * provided that this copyright notice appears in all copies. For | |||||
| * precise terms see the accompanying LICENSE file. | |||||
| * | |||||
| * This software is provided "AS IS" with no warranty of any kind, | |||||
| * express or implied, and with no claim as to its suitability for any | |||||
| * purpose. | |||||
| * | |||||
| */ | |||||
| #ifndef LEMON_PAIRING_HEAP_H | |||||
| #define LEMON_PAIRING_HEAP_H | |||||
| ///\file | |||||
| ///\ingroup heaps | |||||
| ///\brief Pairing heap implementation. | |||||
| #include <vector> | |||||
| #include <utility> | |||||
| #include <functional> | |||||
| #include <lemon/math.h> | |||||
| namespace lemon { | |||||
| /// \ingroup heaps | |||||
| /// | |||||
| ///\brief Pairing Heap. | |||||
| /// | |||||
| /// This class implements the \e pairing \e heap data structure. | |||||
| /// It fully conforms to the \ref concepts::Heap "heap concept". | |||||
| /// | |||||
| /// The methods \ref increase() and \ref erase() are not efficient | |||||
| /// in a pairing heap. In case of many calls of these operations, | |||||
| /// it is better to use other heap structure, e.g. \ref BinHeap | |||||
| /// "binary heap". | |||||
| /// | |||||
| /// \tparam PR Type of the priorities of the items. | |||||
| /// \tparam IM A read-writable item map with \c int values, used | |||||
| /// internally to handle the cross references. | |||||
| /// \tparam CMP A functor class for comparing the priorities. | |||||
| /// The default is \c std::less<PR>. | |||||
| #ifdef DOXYGEN | |||||
| template <typename PR, typename IM, typename CMP> | |||||
| #else | |||||
| template <typename PR, typename IM, typename CMP = std::less<PR> > | |||||
| #endif | |||||
| class PairingHeap { | |||||
| public: | |||||
| /// Type of the item-int map. | |||||
| typedef IM ItemIntMap; | |||||
| /// Type of the priorities. | |||||
| typedef PR Prio; | |||||
| /// Type of the items stored in the heap. | |||||
| typedef typename ItemIntMap::Key Item; | |||||
| /// Functor type for comparing the priorities. | |||||
| typedef CMP Compare; | |||||
| /// \brief Type to represent the states of the items. | |||||
| /// | |||||
| /// Each item has a state associated to it. It can be "in heap", | |||||
| /// "pre-heap" or "post-heap". The latter two are indifferent from the | |||||
| /// heap's point of view, but may be useful to the user. | |||||
| /// | |||||
| /// The item-int map must be initialized in such way that it assigns | |||||
| /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap. | |||||
| enum State { | |||||
| IN_HEAP = 0, ///< = 0. | |||||
| PRE_HEAP = -1, ///< = -1. | |||||
| POST_HEAP = -2 ///< = -2. | |||||
| }; | |||||
| private: | |||||
| class store; | |||||
| std::vector<store> _data; | |||||
| int _min; | |||||
| ItemIntMap &_iim; | |||||
| Compare _comp; | |||||
| int _num_items; | |||||
| public: | |||||
| /// \brief Constructor. | |||||
| /// | |||||
| /// Constructor. | |||||
| /// \param map A map that assigns \c int values to the items. | |||||
| /// It is used internally to handle the cross references. | |||||
| /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. | |||||
| explicit PairingHeap(ItemIntMap &map) | |||||
| : _min(0), _iim(map), _num_items(0) {} | |||||
| /// \brief Constructor. | |||||
| /// | |||||
| /// Constructor. | |||||
| /// \param map A map that assigns \c int values to the items. | |||||
| /// It is used internally to handle the cross references. | |||||
| /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. | |||||
| /// \param comp The function object used for comparing the priorities. | |||||
| PairingHeap(ItemIntMap &map, const Compare &comp) | |||||
| : _min(0), _iim(map), _comp(comp), _num_items(0) {} | |||||
| /// \brief The number of items stored in the heap. | |||||
| /// | |||||
| /// This function returns the number of items stored in the heap. | |||||
| int size() const { return _num_items; } | |||||
| /// \brief Check if the heap is empty. | |||||
| /// | |||||
| /// This function returns \c true if the heap is empty. | |||||
| bool empty() const { return _num_items==0; } | |||||
| /// \brief Make the heap empty. | |||||
| /// | |||||
| /// This functon makes the heap empty. | |||||
| /// It does not change the cross reference map. If you want to reuse | |||||
| /// a heap that is not surely empty, you should first clear it and | |||||
| /// then you should set the cross reference map to \c PRE_HEAP | |||||
| /// for each item. | |||||
| void clear() { | |||||
| _data.clear(); | |||||
| _min = 0; | |||||
| _num_items = 0; | |||||
| } | |||||
| /// \brief Set the priority of an item or insert it, if it is | |||||
| /// not stored in the heap. | |||||
| /// | |||||
| /// This method sets the priority of the given item if it is | |||||
| /// already stored in the heap. Otherwise it inserts the given | |||||
| /// item into the heap with the given priority. | |||||
| /// \param item The item. | |||||
| /// \param value The priority. | |||||
| void set (const Item& item, const Prio& value) { | |||||
| int i=_iim[item]; | |||||
| if ( i>=0 && _data[i].in ) { | |||||
| if ( _comp(value, _data[i].prio) ) decrease(item, value); | |||||
| if ( _comp(_data[i].prio, value) ) increase(item, value); | |||||
| } else push(item, value); | |||||
| } | |||||
| /// \brief Insert an item into the heap with the given priority. | |||||
| /// | |||||
| /// This function inserts the given item into the heap with the | |||||
| /// given priority. | |||||
| /// \param item The item to insert. | |||||
| /// \param value The priority of the item. | |||||
| /// \pre \e item must not be stored in the heap. | |||||
| void push (const Item& item, const Prio& value) { | |||||
| int i=_iim[item]; | |||||
| if( i<0 ) { | |||||
| int s=_data.size(); | |||||
| _iim.set(item, s); | |||||
| store st; | |||||
| st.name=item; | |||||
| _data.push_back(st); | |||||
| i=s; | |||||
| } else { | |||||
| _data[i].parent=_data[i].child=-1; | |||||
| _data[i].left_child=false; | |||||
| _data[i].degree=0; | |||||
| _data[i].in=true; | |||||
| } | |||||
| _data[i].prio=value; | |||||
| if ( _num_items!=0 ) { | |||||
| if ( _comp( value, _data[_min].prio) ) { | |||||
| fuse(i,_min); | |||||
| _min=i; | |||||
| } | |||||
| else fuse(_min,i); | |||||
| } | |||||
| else _min=i; | |||||
| ++_num_items; | |||||
| } | |||||
| /// \brief Return the item having minimum priority. | |||||
| /// | |||||
| /// This function returns the item having minimum priority. | |||||
| /// \pre The heap must be non-empty. | |||||
| Item top() const { return _data[_min].name; } | |||||
| /// \brief The minimum priority. | |||||
| /// | |||||
| /// This function returns the minimum priority. | |||||
| /// \pre The heap must be non-empty. | |||||
| const Prio& prio() const { return _data[_min].prio; } | |||||
| /// \brief The priority of the given item. | |||||
| /// | |||||
| /// This function returns the priority of the given item. | |||||
| /// \param item The item. | |||||
| /// \pre \e item must be in the heap. | |||||
| const Prio& operator[](const Item& item) const { | |||||
| return _data[_iim[item]].prio; | |||||
| } | |||||
| /// \brief Remove the item having minimum priority. | |||||
| /// | |||||
| /// This function removes the item having minimum priority. | |||||
| /// \pre The heap must be non-empty. | |||||
| void pop() { | |||||
| std::vector<int> trees; | |||||
| int i=0, child_right = 0; | |||||
| _data[_min].in=false; | |||||
| if( -1!=_data[_min].child ) { | |||||
| i=_data[_min].child; | |||||
| trees.push_back(i); | |||||
| _data[i].parent = -1; | |||||
| _data[_min].child = -1; | |||||
| int ch=-1; | |||||
| while( _data[i].child!=-1 ) { | |||||
| ch=_data[i].child; | |||||
| if( _data[ch].left_child && i==_data[ch].parent ) { | |||||
| break; | |||||
| } else { | |||||
| if( _data[ch].left_child ) { | |||||
| child_right=_data[ch].parent; | |||||
| _data[ch].parent = i; | |||||
| --_data[i].degree; | |||||
| } | |||||
| else { | |||||
| child_right=ch; | |||||
| _data[i].child=-1; | |||||
| _data[i].degree=0; | |||||
| } | |||||
| _data[child_right].parent = -1; | |||||
| trees.push_back(child_right); | |||||
| i = child_right; | |||||
| } | |||||
| } | |||||
| int num_child = trees.size(); | |||||
| int other; | |||||
| for( i=0; i<num_child-1; i+=2 ) { | |||||
| if ( !_comp(_data[trees[i]].prio, _data[trees[i+1]].prio) ) { | |||||
| other=trees[i]; | |||||
| trees[i]=trees[i+1]; | |||||
| trees[i+1]=other; | |||||
| } | |||||
| fuse( trees[i], trees[i+1] ); | |||||
| } | |||||
| i = (0==(num_child % 2)) ? num_child-2 : num_child-1; | |||||
| while(i>=2) { | |||||
| if ( _comp(_data[trees[i]].prio, _data[trees[i-2]].prio) ) { | |||||
| other=trees[i]; | |||||
| trees[i]=trees[i-2]; | |||||
| trees[i-2]=other; | |||||
| } | |||||
| fuse( trees[i-2], trees[i] ); | |||||
| i-=2; | |||||
| } | |||||
| _min = trees[0]; | |||||
| } | |||||
| else { | |||||
| _min = _data[_min].child; | |||||
| } | |||||
| if (_min >= 0) _data[_min].left_child = false; | |||||
| --_num_items; | |||||
| } | |||||
| /// \brief Remove the given item from the heap. | |||||
| /// | |||||
| /// This function removes the given item from the heap if it is | |||||
| /// already stored. | |||||
| /// \param item The item to delete. | |||||
| /// \pre \e item must be in the heap. | |||||
| void erase (const Item& item) { | |||||
| int i=_iim[item]; | |||||
| if ( i>=0 && _data[i].in ) { | |||||
| decrease( item, _data[_min].prio-1 ); | |||||
| pop(); | |||||
| } | |||||
| } | |||||
| /// \brief Decrease the priority of an item to the given value. | |||||
| /// | |||||
| /// This function decreases the priority of an item to the given value. | |||||
| /// \param item The item. | |||||
| /// \param value The priority. | |||||
| /// \pre \e item must be stored in the heap with priority at least \e value. | |||||
| void decrease (Item item, const Prio& value) { | |||||
| int i=_iim[item]; | |||||
| _data[i].prio=value; | |||||
| int p=_data[i].parent; | |||||
| if( _data[i].left_child && i!=_data[p].child ) { | |||||
| p=_data[p].parent; | |||||
| } | |||||
| if ( p!=-1 && _comp(value,_data[p].prio) ) { | |||||
| cut(i,p); | |||||
| if ( _comp(_data[_min].prio,value) ) { | |||||
| fuse(_min,i); | |||||
| } else { | |||||
| fuse(i,_min); | |||||
| _min=i; | |||||
| } | |||||
| } | |||||
| } | |||||
| /// \brief Increase the priority of an item to the given value. | |||||
| /// | |||||
| /// This function increases the priority of an item to the given value. | |||||
| /// \param item The item. | |||||
| /// \param value The priority. | |||||
| /// \pre \e item must be stored in the heap with priority at most \e value. | |||||
| void increase (Item item, const Prio& value) { | |||||
| erase(item); | |||||
| push(item,value); | |||||
| } | |||||
| /// \brief Return the state of an item. | |||||
| /// | |||||
| /// This method returns \c PRE_HEAP if the given item has never | |||||
| /// been in the heap, \c IN_HEAP if it is in the heap at the moment, | |||||
| /// and \c POST_HEAP otherwise. | |||||
| /// In the latter case it is possible that the item will get back | |||||
| /// to the heap again. | |||||
| /// \param item The item. | |||||
| State state(const Item &item) const { | |||||
| int i=_iim[item]; | |||||
| if( i>=0 ) { | |||||
| if( _data[i].in ) i=0; | |||||
| else i=-2; | |||||
| } | |||||
| return State(i); | |||||
| } | |||||
| /// \brief Set the state of an item in the heap. | |||||
| /// | |||||
| /// This function sets the state of the given item in the heap. | |||||
| /// It can be used to manually clear the heap when it is important | |||||
| /// to achive better time complexity. | |||||
| /// \param i The item. | |||||
| /// \param st The state. It should not be \c IN_HEAP. | |||||
| void state(const Item& i, State st) { | |||||
| switch (st) { | |||||
| case POST_HEAP: | |||||
| case PRE_HEAP: | |||||
| if (state(i) == IN_HEAP) erase(i); | |||||
| _iim[i]=st; | |||||
| break; | |||||
| case IN_HEAP: | |||||
| break; | |||||
| } | |||||
| } | |||||
| private: | |||||
| void cut(int a, int b) { | |||||
| int child_a; | |||||
| switch (_data[a].degree) { | |||||
| case 2: | |||||
| child_a = _data[_data[a].child].parent; | |||||
| if( _data[a].left_child ) { | |||||
| _data[child_a].left_child=true; | |||||
| _data[b].child=child_a; | |||||
| _data[child_a].parent=_data[a].parent; | |||||
| } | |||||
| else { | |||||
| _data[child_a].left_child=false; | |||||
| _data[child_a].parent=b; | |||||
| if( a!=_data[b].child ) | |||||
| _data[_data[b].child].parent=child_a; | |||||
| else | |||||
| _data[b].child=child_a; | |||||
| } | |||||
| --_data[a].degree; | |||||
| _data[_data[a].child].parent=a; | |||||
| break; | |||||
| case 1: | |||||
| child_a = _data[a].child; | |||||
| if( !_data[child_a].left_child ) { | |||||
| --_data[a].degree; | |||||
| if( _data[a].left_child ) { | |||||
| _data[child_a].left_child=true; | |||||
| _data[child_a].parent=_data[a].parent; | |||||
| _data[b].child=child_a; | |||||
| } | |||||
| else { | |||||
| _data[child_a].left_child=false; | |||||
| _data[child_a].parent=b; | |||||
| if( a!=_data[b].child ) | |||||
| _data[_data[b].child].parent=child_a; | |||||
| else | |||||
| _data[b].child=child_a; | |||||
| } | |||||
| _data[a].child=-1; | |||||
| } | |||||
| else { | |||||
| --_data[b].degree; | |||||
| if( _data[a].left_child ) { | |||||
| _data[b].child = | |||||
| (1==_data[b].degree) ? _data[a].parent : -1; | |||||
| } else { | |||||
| if (1==_data[b].degree) | |||||
| _data[_data[b].child].parent=b; | |||||
| else | |||||
| _data[b].child=-1; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case 0: | |||||
| --_data[b].degree; | |||||
| if( _data[a].left_child ) { | |||||
| _data[b].child = | |||||
| (0!=_data[b].degree) ? _data[a].parent : -1; | |||||
| } else { | |||||
| if( 0!=_data[b].degree ) | |||||
| _data[_data[b].child].parent=b; | |||||
| else | |||||
| _data[b].child=-1; | |||||
| } | |||||
| break; | |||||
| } | |||||
| _data[a].parent=-1; | |||||
| _data[a].left_child=false; | |||||
| } | |||||
| void fuse(int a, int b) { | |||||
| int child_a = _data[a].child; | |||||
| int child_b = _data[b].child; | |||||
| _data[a].child=b; | |||||
| _data[b].parent=a; | |||||
| _data[b].left_child=true; | |||||
| if( -1!=child_a ) { | |||||
| _data[b].child=child_a; | |||||
| _data[child_a].parent=b; | |||||
| _data[child_a].left_child=false; | |||||
| ++_data[b].degree; | |||||
| if( -1!=child_b ) { | |||||
| _data[b].child=child_b; | |||||
| _data[child_b].parent=child_a; | |||||
| } | |||||
| } | |||||
| else { ++_data[a].degree; } | |||||
| } | |||||
| class store { | |||||
| friend class PairingHeap; | |||||
| Item name; | |||||
| int parent; | |||||
| int child; | |||||
| bool left_child; | |||||
| int degree; | |||||
| bool in; | |||||
| Prio prio; | |||||
| store() : parent(-1), child(-1), left_child(false), degree(0), in(true) {} | |||||
| }; | |||||
| }; | |||||
| } //namespace lemon | |||||
| #endif //LEMON_PAIRING_HEAP_H | |||||