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extern/quadriflow/3rd/lemon-1.3.1/lemon/quad_heap.h
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| /* -*- mode: C++; indent-tabs-mode: nil; -*- | |||||
| * | |||||
| * This file is a part of LEMON, a generic C++ optimization library. | |||||
| * | |||||
| * Copyright (C) 2003-2009 | |||||
| * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport | |||||
| * (Egervary Research Group on Combinatorial Optimization, EGRES). | |||||
| * | |||||
| * Permission to use, modify and distribute this software is granted | |||||
| * provided that this copyright notice appears in all copies. For | |||||
| * precise terms see the accompanying LICENSE file. | |||||
| * | |||||
| * This software is provided "AS IS" with no warranty of any kind, | |||||
| * express or implied, and with no claim as to its suitability for any | |||||
| * purpose. | |||||
| * | |||||
| */ | |||||
| #ifndef LEMON_QUAD_HEAP_H | |||||
| #define LEMON_QUAD_HEAP_H | |||||
| ///\ingroup heaps | |||||
| ///\file | |||||
| ///\brief Fourary (quaternary) heap implementation. | |||||
| #include <vector> | |||||
| #include <utility> | |||||
| #include <functional> | |||||
| namespace lemon { | |||||
| /// \ingroup heaps | |||||
| /// | |||||
| ///\brief Fourary (quaternary) heap data structure. | |||||
| /// | |||||
| /// This class implements the \e Fourary (\e quaternary) \e heap | |||||
| /// data structure. | |||||
| /// It fully conforms to the \ref concepts::Heap "heap concept". | |||||
| /// | |||||
| /// The fourary heap is a specialization of the \ref DHeap "D-ary heap" | |||||
| /// for <tt>D=4</tt>. It is similar to the \ref BinHeap "binary heap", | |||||
| /// but its nodes have at most four children, instead of two. | |||||
| /// | |||||
| /// \tparam PR Type of the priorities of the items. | |||||
| /// \tparam IM A read-writable item map with \c int values, used | |||||
| /// internally to handle the cross references. | |||||
| /// \tparam CMP A functor class for comparing the priorities. | |||||
| /// The default is \c std::less<PR>. | |||||
| /// | |||||
| ///\sa BinHeap | |||||
| ///\sa DHeap | |||||
| #ifdef DOXYGEN | |||||
| template <typename PR, typename IM, typename CMP> | |||||
| #else | |||||
| template <typename PR, typename IM, typename CMP = std::less<PR> > | |||||
| #endif | |||||
| class QuadHeap { | |||||
| public: | |||||
| /// Type of the item-int map. | |||||
| typedef IM ItemIntMap; | |||||
| /// Type of the priorities. | |||||
| typedef PR Prio; | |||||
| /// Type of the items stored in the heap. | |||||
| typedef typename ItemIntMap::Key Item; | |||||
| /// Type of the item-priority pairs. | |||||
| typedef std::pair<Item,Prio> Pair; | |||||
| /// Functor type for comparing the priorities. | |||||
| typedef CMP Compare; | |||||
| /// \brief Type to represent the states of the items. | |||||
| /// | |||||
| /// Each item has a state associated to it. It can be "in heap", | |||||
| /// "pre-heap" or "post-heap". The latter two are indifferent from the | |||||
| /// heap's point of view, but may be useful to the user. | |||||
| /// | |||||
| /// The item-int map must be initialized in such way that it assigns | |||||
| /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap. | |||||
| enum State { | |||||
| IN_HEAP = 0, ///< = 0. | |||||
| PRE_HEAP = -1, ///< = -1. | |||||
| POST_HEAP = -2 ///< = -2. | |||||
| }; | |||||
| private: | |||||
| std::vector<Pair> _data; | |||||
| Compare _comp; | |||||
| ItemIntMap &_iim; | |||||
| public: | |||||
| /// \brief Constructor. | |||||
| /// | |||||
| /// Constructor. | |||||
| /// \param map A map that assigns \c int values to the items. | |||||
| /// It is used internally to handle the cross references. | |||||
| /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. | |||||
| explicit QuadHeap(ItemIntMap &map) : _iim(map) {} | |||||
| /// \brief Constructor. | |||||
| /// | |||||
| /// Constructor. | |||||
| /// \param map A map that assigns \c int values to the items. | |||||
| /// It is used internally to handle the cross references. | |||||
| /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. | |||||
| /// \param comp The function object used for comparing the priorities. | |||||
| QuadHeap(ItemIntMap &map, const Compare &comp) | |||||
| : _iim(map), _comp(comp) {} | |||||
| /// \brief The number of items stored in the heap. | |||||
| /// | |||||
| /// This function returns the number of items stored in the heap. | |||||
| int size() const { return _data.size(); } | |||||
| /// \brief Check if the heap is empty. | |||||
| /// | |||||
| /// This function returns \c true if the heap is empty. | |||||
| bool empty() const { return _data.empty(); } | |||||
| /// \brief Make the heap empty. | |||||
| /// | |||||
| /// This functon makes the heap empty. | |||||
| /// It does not change the cross reference map. If you want to reuse | |||||
| /// a heap that is not surely empty, you should first clear it and | |||||
| /// then you should set the cross reference map to \c PRE_HEAP | |||||
| /// for each item. | |||||
| void clear() { _data.clear(); } | |||||
| private: | |||||
| static int parent(int i) { return (i-1)/4; } | |||||
| static int firstChild(int i) { return 4*i+1; } | |||||
| bool less(const Pair &p1, const Pair &p2) const { | |||||
| return _comp(p1.second, p2.second); | |||||
| } | |||||
| void bubbleUp(int hole, Pair p) { | |||||
| int par = parent(hole); | |||||
| while( hole>0 && less(p,_data[par]) ) { | |||||
| move(_data[par],hole); | |||||
| hole = par; | |||||
| par = parent(hole); | |||||
| } | |||||
| move(p, hole); | |||||
| } | |||||
| void bubbleDown(int hole, Pair p, int length) { | |||||
| if( length>1 ) { | |||||
| int child = firstChild(hole); | |||||
| while( child+3<length ) { | |||||
| int min=child; | |||||
| if( less(_data[++child], _data[min]) ) min=child; | |||||
| if( less(_data[++child], _data[min]) ) min=child; | |||||
| if( less(_data[++child], _data[min]) ) min=child; | |||||
| if( !less(_data[min], p) ) | |||||
| goto ok; | |||||
| move(_data[min], hole); | |||||
| hole = min; | |||||
| child = firstChild(hole); | |||||
| } | |||||
| if ( child<length ) { | |||||
| int min = child; | |||||
| if( ++child<length && less(_data[child], _data[min]) ) min=child; | |||||
| if( ++child<length && less(_data[child], _data[min]) ) min=child; | |||||
| if( less(_data[min], p) ) { | |||||
| move(_data[min], hole); | |||||
| hole = min; | |||||
| } | |||||
| } | |||||
| } | |||||
| ok: | |||||
| move(p, hole); | |||||
| } | |||||
| void move(const Pair &p, int i) { | |||||
| _data[i] = p; | |||||
| _iim.set(p.first, i); | |||||
| } | |||||
| public: | |||||
| /// \brief Insert a pair of item and priority into the heap. | |||||
| /// | |||||
| /// This function inserts \c p.first to the heap with priority | |||||
| /// \c p.second. | |||||
| /// \param p The pair to insert. | |||||
| /// \pre \c p.first must not be stored in the heap. | |||||
| void push(const Pair &p) { | |||||
| int n = _data.size(); | |||||
| _data.resize(n+1); | |||||
| bubbleUp(n, p); | |||||
| } | |||||
| /// \brief Insert an item into the heap with the given priority. | |||||
| /// | |||||
| /// This function inserts the given item into the heap with the | |||||
| /// given priority. | |||||
| /// \param i The item to insert. | |||||
| /// \param p The priority of the item. | |||||
| /// \pre \e i must not be stored in the heap. | |||||
| void push(const Item &i, const Prio &p) { push(Pair(i,p)); } | |||||
| /// \brief Return the item having minimum priority. | |||||
| /// | |||||
| /// This function returns the item having minimum priority. | |||||
| /// \pre The heap must be non-empty. | |||||
| Item top() const { return _data[0].first; } | |||||
| /// \brief The minimum priority. | |||||
| /// | |||||
| /// This function returns the minimum priority. | |||||
| /// \pre The heap must be non-empty. | |||||
| Prio prio() const { return _data[0].second; } | |||||
| /// \brief Remove the item having minimum priority. | |||||
| /// | |||||
| /// This function removes the item having minimum priority. | |||||
| /// \pre The heap must be non-empty. | |||||
| void pop() { | |||||
| int n = _data.size()-1; | |||||
| _iim.set(_data[0].first, POST_HEAP); | |||||
| if (n>0) bubbleDown(0, _data[n], n); | |||||
| _data.pop_back(); | |||||
| } | |||||
| /// \brief Remove the given item from the heap. | |||||
| /// | |||||
| /// This function removes the given item from the heap if it is | |||||
| /// already stored. | |||||
| /// \param i The item to delete. | |||||
| /// \pre \e i must be in the heap. | |||||
| void erase(const Item &i) { | |||||
| int h = _iim[i]; | |||||
| int n = _data.size()-1; | |||||
| _iim.set(_data[h].first, POST_HEAP); | |||||
| if( h<n ) { | |||||
| if( less(_data[parent(h)], _data[n]) ) | |||||
| bubbleDown(h, _data[n], n); | |||||
| else | |||||
| bubbleUp(h, _data[n]); | |||||
| } | |||||
| _data.pop_back(); | |||||
| } | |||||
| /// \brief The priority of the given item. | |||||
| /// | |||||
| /// This function returns the priority of the given item. | |||||
| /// \param i The item. | |||||
| /// \pre \e i must be in the heap. | |||||
| Prio operator[](const Item &i) const { | |||||
| int idx = _iim[i]; | |||||
| return _data[idx].second; | |||||
| } | |||||
| /// \brief Set the priority of an item or insert it, if it is | |||||
| /// not stored in the heap. | |||||
| /// | |||||
| /// This method sets the priority of the given item if it is | |||||
| /// already stored in the heap. Otherwise it inserts the given | |||||
| /// item into the heap with the given priority. | |||||
| /// \param i The item. | |||||
| /// \param p The priority. | |||||
| void set(const Item &i, const Prio &p) { | |||||
| int idx = _iim[i]; | |||||
| if( idx < 0 ) | |||||
| push(i,p); | |||||
| else if( _comp(p, _data[idx].second) ) | |||||
| bubbleUp(idx, Pair(i,p)); | |||||
| else | |||||
| bubbleDown(idx, Pair(i,p), _data.size()); | |||||
| } | |||||
| /// \brief Decrease the priority of an item to the given value. | |||||
| /// | |||||
| /// This function decreases the priority of an item to the given value. | |||||
| /// \param i The item. | |||||
| /// \param p The priority. | |||||
| /// \pre \e i must be stored in the heap with priority at least \e p. | |||||
| void decrease(const Item &i, const Prio &p) { | |||||
| int idx = _iim[i]; | |||||
| bubbleUp(idx, Pair(i,p)); | |||||
| } | |||||
| /// \brief Increase the priority of an item to the given value. | |||||
| /// | |||||
| /// This function increases the priority of an item to the given value. | |||||
| /// \param i The item. | |||||
| /// \param p The priority. | |||||
| /// \pre \e i must be stored in the heap with priority at most \e p. | |||||
| void increase(const Item &i, const Prio &p) { | |||||
| int idx = _iim[i]; | |||||
| bubbleDown(idx, Pair(i,p), _data.size()); | |||||
| } | |||||
| /// \brief Return the state of an item. | |||||
| /// | |||||
| /// This method returns \c PRE_HEAP if the given item has never | |||||
| /// been in the heap, \c IN_HEAP if it is in the heap at the moment, | |||||
| /// and \c POST_HEAP otherwise. | |||||
| /// In the latter case it is possible that the item will get back | |||||
| /// to the heap again. | |||||
| /// \param i The item. | |||||
| State state(const Item &i) const { | |||||
| int s = _iim[i]; | |||||
| if (s>=0) s=0; | |||||
| return State(s); | |||||
| } | |||||
| /// \brief Set the state of an item in the heap. | |||||
| /// | |||||
| /// This function sets the state of the given item in the heap. | |||||
| /// It can be used to manually clear the heap when it is important | |||||
| /// to achive better time complexity. | |||||
| /// \param i The item. | |||||
| /// \param st The state. It should not be \c IN_HEAP. | |||||
| void state(const Item& i, State st) { | |||||
| switch (st) { | |||||
| case POST_HEAP: | |||||
| case PRE_HEAP: | |||||
| if (state(i) == IN_HEAP) erase(i); | |||||
| _iim[i] = st; | |||||
| break; | |||||
| case IN_HEAP: | |||||
| break; | |||||
| } | |||||
| } | |||||
| /// \brief Replace an item in the heap. | |||||
| /// | |||||
| /// This function replaces item \c i with item \c j. | |||||
| /// Item \c i must be in the heap, while \c j must be out of the heap. | |||||
| /// After calling this method, item \c i will be out of the | |||||
| /// heap and \c j will be in the heap with the same prioriority | |||||
| /// as item \c i had before. | |||||
| void replace(const Item& i, const Item& j) { | |||||
| int idx = _iim[i]; | |||||
| _iim.set(i, _iim[j]); | |||||
| _iim.set(j, idx); | |||||
| _data[idx].first = j; | |||||
| } | |||||
| }; // class QuadHeap | |||||
| } // namespace lemon | |||||
| #endif // LEMON_FOURARY_HEAP_H | |||||