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source/blender/editors/transform/transform_op_mode_timetranslate.c
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| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | |||||
| * All rights reserved. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup edtransform | |||||
| */ | |||||
| #include <stdlib.h> | |||||
| #include "DNA_anim_types.h" | |||||
| #include "BLI_math.h" | |||||
| #include "BLI_string.h" | |||||
| #include "BKE_nla.h" | |||||
| #include "BKE_context.h" | |||||
| #include "BKE_unit.h" | |||||
| #include "ED_screen.h" | |||||
| #include "UI_interface.h" | |||||
| #include "BLT_translation.h" | |||||
| #include "UI_view2d.h" | |||||
| #include "transform.h" | |||||
| #include "transform_op.h" | |||||
| /* -------------------------------------------------------------------- */ | |||||
| /* Transform (Animation Translation) */ | |||||
| /** \name Transform Animation Translation | |||||
| * \{ */ | |||||
| static void headerTimeTranslate(TransInfo *t, char str[UI_MAX_DRAW_STR]) | |||||
| { | |||||
| char tvec[NUM_STR_REP_LEN * 3]; | |||||
| int ofs = 0; | |||||
| /* if numeric input is active, use results from that, otherwise apply snapping to result */ | |||||
| if (hasNumInput(&t->num)) { | |||||
| outputNumInput(&(t->num), tvec, &t->scene->unit); | |||||
| } | |||||
| else { | |||||
| const Scene *scene = t->scene; | |||||
| const short autosnap = getAnimEdit_SnapMode(t); | |||||
| const double secf = FPS; | |||||
| float val = t->values_final[0]; | |||||
| /* apply snapping + frame->seconds conversions */ | |||||
| if (autosnap == SACTSNAP_STEP) { | |||||
| /* frame step */ | |||||
| val = floorf(val + 0.5f); | |||||
| } | |||||
| else if (autosnap == SACTSNAP_TSTEP) { | |||||
| /* second step */ | |||||
| val = floorf((double)val / secf + 0.5); | |||||
| } | |||||
| else if (autosnap == SACTSNAP_SECOND) { | |||||
| /* nearest second */ | |||||
| val = (float)((double)val / secf); | |||||
| } | |||||
| if (autosnap == SACTSNAP_FRAME) { | |||||
| BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%d.00 (%.4f)", (int)val, val); | |||||
| } | |||||
| else if (autosnap == SACTSNAP_SECOND) { | |||||
| BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%d.00 sec (%.4f)", (int)val, val); | |||||
| } | |||||
| else if (autosnap == SACTSNAP_TSTEP) { | |||||
| BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f sec", val); | |||||
| } | |||||
| else { | |||||
| BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", val); | |||||
| } | |||||
| } | |||||
| ofs += BLI_snprintf(str, UI_MAX_DRAW_STR, TIP_("DeltaX: %s"), &tvec[0]); | |||||
| if (t->flag & T_PROP_EDIT_ALL) { | |||||
| ofs += BLI_snprintf( | |||||
| str + ofs, UI_MAX_DRAW_STR - ofs, TIP_(" Proportional size: %.2f"), t->prop_size); | |||||
| } | |||||
| } | |||||
| static void applyTimeTranslateValue(TransInfo *t, float value) | |||||
| { | |||||
| Scene *scene = t->scene; | |||||
| int i; | |||||
| const short autosnap = getAnimEdit_SnapMode(t); | |||||
| const double secf = FPS; | |||||
| float deltax, val /* , valprev */; | |||||
| FOREACH_TRANS_DATA_CONTAINER (t, tc) { | |||||
| TransData *td = tc->data; | |||||
| TransData2D *td2d = tc->data_2d; | |||||
| /* It doesn't matter whether we apply to t->data or | |||||
| * t->data2d, but t->data2d is more convenient. */ | |||||
| for (i = 0; i < tc->data_len; i++, td++, td2d++) { | |||||
| /* it is assumed that td->extra is a pointer to the AnimData, | |||||
| * whose active action is where this keyframe comes from | |||||
| * (this is only valid when not in NLA) | |||||
| */ | |||||
| AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL; | |||||
| /* valprev = *td->val; */ /* UNUSED */ | |||||
| /* check if any need to apply nla-mapping */ | |||||
| if (adt && (t->spacetype != SPACE_SEQ)) { | |||||
| deltax = value; | |||||
| if (autosnap == SACTSNAP_TSTEP) { | |||||
| deltax = (float)(floor(((double)deltax / secf) + 0.5) * secf); | |||||
| } | |||||
| else if (autosnap == SACTSNAP_STEP) { | |||||
| deltax = floorf(deltax + 0.5f); | |||||
| } | |||||
| val = BKE_nla_tweakedit_remap(adt, td->ival, NLATIME_CONVERT_MAP); | |||||
| val += deltax * td->factor; | |||||
| *(td->val) = BKE_nla_tweakedit_remap(adt, val, NLATIME_CONVERT_UNMAP); | |||||
| } | |||||
| else { | |||||
| deltax = val = t->values_final[0]; | |||||
| if (autosnap == SACTSNAP_TSTEP) { | |||||
| val = (float)(floor(((double)deltax / secf) + 0.5) * secf); | |||||
| } | |||||
| else if (autosnap == SACTSNAP_STEP) { | |||||
| val = floorf(val + 0.5f); | |||||
| } | |||||
| *(td->val) = td->ival + val; | |||||
| } | |||||
| /* apply nearest snapping */ | |||||
| doAnimEdit_SnapFrame(t, td, td2d, adt, autosnap); | |||||
| } | |||||
| } | |||||
| } | |||||
| static void applyTimeTranslate(TransInfo *t, const int mval[2]) | |||||
| { | |||||
| View2D *v2d = (View2D *)t->view; | |||||
| char str[UI_MAX_DRAW_STR]; | |||||
| /* calculate translation amount from mouse movement - in 'time-grid space' */ | |||||
| if (t->flag & T_MODAL) { | |||||
| float cval[2], sval[2]; | |||||
| UI_view2d_region_to_view(v2d, mval[0], mval[0], &cval[0], &cval[1]); | |||||
| UI_view2d_region_to_view(v2d, t->mouse.imval[0], t->mouse.imval[0], &sval[0], &sval[1]); | |||||
| /* we only need to calculate effect for time (applyTimeTranslate only needs that) */ | |||||
| t->values[0] = cval[0] - sval[0]; | |||||
| } | |||||
| /* handle numeric-input stuff */ | |||||
| t->vec[0] = t->values[0]; | |||||
| applyNumInput(&t->num, &t->vec[0]); | |||||
| t->values_final[0] = t->vec[0]; | |||||
| headerTimeTranslate(t, str); | |||||
| applyTimeTranslateValue(t, t->values_final[0]); | |||||
| recalcData(t); | |||||
| ED_area_status_text(t->sa, str); | |||||
| } | |||||
| void initTimeTranslate(TransInfo *t) | |||||
| { | |||||
| /* this tool is only really available in the Action Editor... */ | |||||
| if (!ELEM(t->spacetype, SPACE_ACTION, SPACE_SEQ)) { | |||||
| t->state = TRANS_CANCEL; | |||||
| } | |||||
| t->mode = TFM_TIME_TRANSLATE; | |||||
| t->transform = applyTimeTranslate; | |||||
| initMouseInputMode(t, &t->mouse, INPUT_NONE); | |||||
| /* num-input has max of (n-1) */ | |||||
| t->idx_max = 0; | |||||
| t->num.flag = 0; | |||||
| t->num.idx_max = t->idx_max; | |||||
| /* initialize snap like for everything else */ | |||||
| t->snap[0] = 0.0f; | |||||
| t->snap[1] = t->snap[2] = 1.0f; | |||||
| copy_v3_fl(t->num.val_inc, t->snap[1]); | |||||
| t->num.unit_sys = t->scene->unit.system; | |||||
| /* No time unit supporting frames currently... */ | |||||
| t->num.unit_type[0] = B_UNIT_NONE; | |||||
| } | |||||
| /** \} */ | |||||