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source/blender/editors/transform/transform_mode_boneroll.c
- This file was added.
| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | |||||
| * All rights reserved. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup edtransform | |||||
| */ | |||||
| #include <stdlib.h> | |||||
| #include "BLI_math.h" | |||||
| #include "BLI_string.h" | |||||
| #include "BKE_context.h" | |||||
| #include "BKE_unit.h" | |||||
| #include "ED_screen.h" | |||||
| #include "UI_interface.h" | |||||
| #include "BLT_translation.h" | |||||
| #include "transform.h" | |||||
| #include "transform_ops.h" | |||||
| /* -------------------------------------------------------------------- */ | |||||
| /* Transform (EditBone Roll) */ | |||||
| /** \name Transform EditBone Roll | |||||
| * \{ */ | |||||
| static void applyBoneRoll(TransInfo *t, const int UNUSED(mval[2])) | |||||
| { | |||||
| int i; | |||||
| char str[UI_MAX_DRAW_STR]; | |||||
| float final; | |||||
| final = t->values[0]; | |||||
| snapGridIncrement(t, &final); | |||||
| applyNumInput(&t->num, &final); | |||||
| t->values_final[0] = final; | |||||
| if (hasNumInput(&t->num)) { | |||||
| char c[NUM_STR_REP_LEN]; | |||||
| outputNumInput(&(t->num), c, &t->scene->unit); | |||||
| BLI_snprintf(str, sizeof(str), TIP_("Roll: %s"), &c[0]); | |||||
| } | |||||
| else { | |||||
| BLI_snprintf(str, sizeof(str), TIP_("Roll: %.2f"), RAD2DEGF(final)); | |||||
| } | |||||
| /* set roll values */ | |||||
| FOREACH_TRANS_DATA_CONTAINER (t, tc) { | |||||
| TransData *td = tc->data; | |||||
| for (i = 0; i < tc->data_len; i++, td++) { | |||||
| if (td->flag & TD_NOACTION) { | |||||
| break; | |||||
| } | |||||
| if (td->flag & TD_SKIP) { | |||||
| continue; | |||||
| } | |||||
| *(td->val) = td->ival - final; | |||||
| } | |||||
| } | |||||
| recalcData(t); | |||||
| ED_area_status_text(t->sa, str); | |||||
| } | |||||
| void initBoneRoll(TransInfo *t) | |||||
| { | |||||
| t->mode = TFM_BONE_ROLL; | |||||
| t->transform = applyBoneRoll; | |||||
| initMouseInputMode(t, &t->mouse, INPUT_ANGLE); | |||||
| t->idx_max = 0; | |||||
| t->num.idx_max = 0; | |||||
| t->snap[0] = 0.0f; | |||||
| t->snap[1] = DEG2RAD(5.0); | |||||
| t->snap[2] = DEG2RAD(1.0); | |||||
| copy_v3_fl(t->num.val_inc, t->snap[1]); | |||||
| t->num.unit_sys = t->scene->unit.system; | |||||
| t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); | |||||
| t->num.unit_type[0] = B_UNIT_ROTATION; | |||||
| t->flag |= T_NO_CONSTRAINT | T_NO_PROJECT; | |||||
| } | |||||
| /** \} */ | |||||