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manual/render/cycles/baking.rst
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| next to the existing *Normal Map* setting. For correct results, | next to the existing *Normal Map* setting. For correct results, | ||||
| the setting here should match the setting used for baking. | the setting here should match the setting used for baking. | ||||
| UV | UV | ||||
| Bakes colors of materials and textures only, without shading. | Bakes colors of materials and textures only, without shading. | ||||
| Emit | Emit | ||||
| Bakes Emission, or the Glow color of a material. | Bakes Emission, or the Glow color of a material. | ||||
| Environment | Environment | ||||
| Bakes the environment as seen from the center of the object. | Bakes the environment (i.e. the world surface shader defined for the scene) onto the selected object(s) as seen by rays cast from the world origin (0, 0, 0). | ||||
| Diffuse, Glossy, Transmission, Subsurface | Diffuse, Glossy, Transmission, Subsurface | ||||
| Bakes the diffuse, glossiness, transmission of subsurface pass of a material. | Bakes the diffuse, glossiness, transmission of subsurface pass of a material. | ||||
| - If only color is selected you get the pass color, | - If only color is selected you get the pass color, | ||||
| which is a property of the surface and independent of sampling refinement. | which is a property of the surface and independent of sampling refinement. | ||||
| - If color is not selected, you get the direct and/or indirect contributions in gray-scale. | - If color is not selected, you get the direct and/or indirect contributions in gray-scale. | ||||
| - If color and either direct or indirect are selected, you get the direct and/or indirect contributions colored. | - If color and either direct or indirect are selected, you get the direct and/or indirect contributions colored. | ||||
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