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source/blender/draw/engines/eevee/eevee_effects.c
| Show All 23 Lines | |||||
| #include "DRW_render.h" | #include "DRW_render.h" | ||||
| #include "BKE_global.h" /* for G.debug_value */ | #include "BKE_global.h" /* for G.debug_value */ | ||||
| #include "eevee_private.h" | #include "eevee_private.h" | ||||
| #include "GPU_texture.h" | #include "GPU_texture.h" | ||||
| #include "GPU_extensions.h" | #include "GPU_extensions.h" | ||||
| #include "GPU_platform.h" | |||||
| #include "GPU_state.h" | #include "GPU_state.h" | ||||
| static struct { | static struct { | ||||
| /* Downsample Depth */ | /* Downsample Depth */ | ||||
| struct GPUShader *minz_downlevel_sh; | struct GPUShader *minz_downlevel_sh; | ||||
| struct GPUShader *maxz_downlevel_sh; | struct GPUShader *maxz_downlevel_sh; | ||||
| struct GPUShader *minz_downdepth_sh; | struct GPUShader *minz_downdepth_sh; | ||||
| struct GPUShader *maxz_downdepth_sh; | struct GPUShader *maxz_downdepth_sh; | ||||
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