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source/blender/gpu/intern/gpu_texture.c
| Show All 32 Lines | |||||
| #include "GPU_batch.h" | #include "GPU_batch.h" | ||||
| #include "GPU_context.h" | #include "GPU_context.h" | ||||
| #include "GPU_debug.h" | #include "GPU_debug.h" | ||||
| #include "GPU_draw.h" | #include "GPU_draw.h" | ||||
| #include "GPU_extensions.h" | #include "GPU_extensions.h" | ||||
| #include "GPU_glew.h" | #include "GPU_glew.h" | ||||
| #include "GPU_framebuffer.h" | #include "GPU_framebuffer.h" | ||||
| #include "GPU_platform.h" | |||||
| #include "GPU_texture.h" | #include "GPU_texture.h" | ||||
| #include "gpu_context_private.h" | #include "gpu_context_private.h" | ||||
| static struct GPUTextureGlobal { | static struct GPUTextureGlobal { | ||||
| /** Texture used in place of invalid textures (not loaded correctly, missing). */ | /** Texture used in place of invalid textures (not loaded correctly, missing). */ | ||||
| GPUTexture *invalid_tex_1D; | GPUTexture *invalid_tex_1D; | ||||
| GPUTexture *invalid_tex_2D; | GPUTexture *invalid_tex_2D; | ||||
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