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source/blender/draw/intern/DRW_render.h
| Show First 20 Lines • Show All 676 Lines • ▼ Show 20 Lines | |||||
| bool DRW_state_is_fbo(void); | bool DRW_state_is_fbo(void); | ||||
| bool DRW_state_is_select(void); | bool DRW_state_is_select(void); | ||||
| bool DRW_state_is_depth(void); | bool DRW_state_is_depth(void); | ||||
| bool DRW_state_is_image_render(void); | bool DRW_state_is_image_render(void); | ||||
| bool DRW_state_do_color_management(void); | bool DRW_state_do_color_management(void); | ||||
| bool DRW_state_is_scene_render(void); | bool DRW_state_is_scene_render(void); | ||||
| bool DRW_state_is_opengl_render(void); | bool DRW_state_is_opengl_render(void); | ||||
| bool DRW_state_is_playback(void); | bool DRW_state_is_playback(void); | ||||
| bool DRW_state_is_clipping_enabled(void); | |||||
| bool DRW_state_show_text(void); | bool DRW_state_show_text(void); | ||||
| bool DRW_state_draw_support(void); | bool DRW_state_draw_support(void); | ||||
| bool DRW_state_draw_background(void); | bool DRW_state_draw_background(void); | ||||
| /* Avoid too many lookups while drawing */ | /* Avoid too many lookups while drawing */ | ||||
| typedef struct DRWContextState { | typedef struct DRWContextState { | ||||
| struct ARegion *ar; /* 'CTX_wm_region(C)' */ | struct ARegion *ar; /* 'CTX_wm_region(C)' */ | ||||
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