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source/blender/draw/DRW_engine.h
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| void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph, | void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph, | ||||
| struct RenderEngineType *engine_type, | struct RenderEngineType *engine_type, | ||||
| struct ARegion *ar, | struct ARegion *ar, | ||||
| struct View3D *v3d, | struct View3D *v3d, | ||||
| const bool draw_background, | const bool draw_background, | ||||
| const bool do_color_management, | const bool do_color_management, | ||||
| struct GPUOffScreen *ofs, | struct GPUOffScreen *ofs, | ||||
| struct GPUViewport *viewport); | struct GPUViewport *viewport); | ||||
| void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph, | |||||
| struct ARegion *ar, | |||||
| struct GPUViewport *viewport, | |||||
| const struct bContext *evil_C); | |||||
| void DRW_draw_select_loop(struct Depsgraph *depsgraph, | void DRW_draw_select_loop(struct Depsgraph *depsgraph, | ||||
| struct ARegion *ar, | struct ARegion *ar, | ||||
| struct View3D *v3d, | struct View3D *v3d, | ||||
| bool use_obedit_skip, | bool use_obedit_skip, | ||||
| bool draw_surface, | bool draw_surface, | ||||
| bool use_nearest, | bool use_nearest, | ||||
| const struct rcti *rect, | const struct rcti *rect, | ||||
| DRW_SelectPassFn select_pass_fn, | DRW_SelectPassFn select_pass_fn, | ||||
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