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source/blender/makesdna/DNA_scene_defaults.h
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| .shading = _DNA_DEFAULT_View3DShading, \ | .shading = _DNA_DEFAULT_View3DShading, \ | ||||
| \ | \ | ||||
| .render_aa = SCE_DISPLAY_AA_SAMPLES_8, \ | .render_aa = SCE_DISPLAY_AA_SAMPLES_8, \ | ||||
| .viewport_aa = SCE_DISPLAY_AA_FXAA, \ | .viewport_aa = SCE_DISPLAY_AA_FXAA, \ | ||||
| } | } | ||||
| #define _DNA_DEFAULT_PhysicsSettings \ | #define _DNA_DEFAULT_PhysicsSettings \ | ||||
| { \ | { \ | ||||
| .gravity = {0.0f, 0.0f -9.81f}, \ | .gravity = {0.0f, 0.0f, -9.81f}, \ | ||||
| .flag = PHYS_GLOBAL_GRAVITY, \ | .flag = PHYS_GLOBAL_GRAVITY, \ | ||||
| } | } | ||||
| #define _DNA_DEFAULT_SceneEEVEE \ | #define _DNA_DEFAULT_SceneEEVEE \ | ||||
| { \ | { \ | ||||
| .gi_diffuse_bounces = 3, \ | .gi_diffuse_bounces = 3, \ | ||||
| .gi_cubemap_resolution = 512, \ | .gi_cubemap_resolution = 512, \ | ||||
| .gi_visibility_resolution = 32, \ | .gi_visibility_resolution = 32, \ | ||||
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