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source/blender/gpu/CMakeLists.txt
| Show First 20 Lines • Show All 152 Lines • ▼ Show 20 Lines | |||||
| data_to_c_simple(shaders/gpu_shader_2D_widget_base_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_widget_base_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_nodelink_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_nodelink_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_nodelink_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_nodelink_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_flat_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_flat_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_line_dashed_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_line_dashed_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_line_dashed_geom.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_2D_smooth_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_smooth_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_smooth_color_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_smooth_color_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_smooth_color_dithered_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_smooth_color_dithered_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_image_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_image_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_image_rect_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_image_rect_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_image_multi_rect_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_image_multi_rect_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_image_desaturate_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_image_desaturate_frag.glsl SRC) | ||||
| Show All 14 Lines | |||||
| data_to_c_simple(shaders/gpu_shader_3D_flat_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_flat_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_smooth_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_smooth_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_normal_smooth_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_normal_smooth_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_smooth_color_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_smooth_color_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_passthrough_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_passthrough_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_instance_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_instance_screen_aligned_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_instance_camera_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_instance_distance_line_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_instance_edges_variying_color_geom.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_instance_edges_variying_color_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_3D_groundline_geom.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_3D_groundpoint_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_point_uniform_color_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_point_uniform_color_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_point_uniform_color_aa_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_point_uniform_color_aa_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_edituvs_points_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_edituvs_points_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_edituvs_facedots_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_edituvs_facedots_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_edituvs_edges_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_edituvs_edges_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_edituvs_faces_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_edituvs_faces_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_2D_edituvs_stretch_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_2D_edituvs_stretch_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_text_simple_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_text_simple_geom.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_text_geom.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_keyframe_diamond_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_keyframe_diamond_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_keyframe_diamond_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_keyframe_diamond_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_geometry.glsl SRC) | data_to_c_simple(shaders/gpu_shader_geometry.glsl SRC) | ||||
| data_to_c_simple(shaders/material/gpu_shader_material_add_shader.glsl SRC) | data_to_c_simple(shaders/material/gpu_shader_material_add_shader.glsl SRC) | ||||
| data_to_c_simple(shaders/material/gpu_shader_material_ambient_occlusion.glsl SRC) | data_to_c_simple(shaders/material/gpu_shader_material_ambient_occlusion.glsl SRC) | ||||
| ▲ Show 20 Lines • Show All 109 Lines • Show Last 20 Lines | |||||