Changeset View
Changeset View
Standalone View
Standalone View
release/scripts/startup/bl_ui/space_view3d.py
| Context not available. | |||||
| layout = self.layout | layout = self.layout | ||||
| ob = context.active_object | ob = context.active_object | ||||
| row = layout.row() | row = layout.split(percentage=0.15, align=True) | ||||
| row.label(text="", icon='OBJECT_DATA') | row.prop(ob, "draw_color", text="") | ||||
| row.prop(ob, "name", text="") | row.prop(ob, "name", text="") | ||||
| if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}: | if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}: | ||||
| Context not available. | |||||
| if not scene.render.use_shading_nodes: | if not scene.render.use_shading_nodes: | ||||
| col.prop(gs, "material_mode", text="") | col.prop(gs, "material_mode", text="") | ||||
| if view.viewport_shade == 'SOLID': | if view.viewport_shade == 'WIREFRAME': | ||||
| col.prop(view, "use_wire_color") | |||||
| elif view.viewport_shade == 'SOLID': | |||||
| col.prop(view, "show_textured_solid") | col.prop(view, "show_textured_solid") | ||||
| col.prop(view, "use_matcap") | col.prop(view, "use_matcap") | ||||
| if view.use_matcap: | if view.use_matcap: | ||||
| Context not available. | |||||