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source/blender/editors/include/ED_mesh.h
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| bool EDBM_mesh_hide(struct BMEditMesh *em, bool swap); | bool EDBM_mesh_hide(struct BMEditMesh *em, bool swap); | ||||
| bool EDBM_mesh_reveal(struct BMEditMesh *em, bool select); | bool EDBM_mesh_reveal(struct BMEditMesh *em, bool select); | ||||
| void EDBM_update_generic(struct BMEditMesh *em, | void EDBM_update_generic(struct BMEditMesh *em, | ||||
| const bool do_tessellation, | const bool do_tessellation, | ||||
| const bool is_destructive); | const bool is_destructive); | ||||
| struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm, | struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm, | ||||
| const bool selected, | struct Scene *scene, | ||||
| const bool face_selected, | |||||
| const bool uv_selected, | |||||
| const bool use_winding, | const bool use_winding, | ||||
| const bool do_islands); | const bool do_islands); | ||||
| void BM_uv_element_map_free(struct UvElementMap *vmap); | void BM_uv_element_map_free(struct UvElementMap *vmap); | ||||
| struct UvElement *BM_uv_element_get(struct UvElementMap *map, | struct UvElement *BM_uv_element_get(struct UvElementMap *map, | ||||
| struct BMFace *efa, | struct BMFace *efa, | ||||
| struct BMLoop *l); | struct BMLoop *l); | ||||
| bool EDBM_uv_check(struct BMEditMesh *em); | bool EDBM_uv_check(struct BMEditMesh *em); | ||||
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