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source/blender/render/extern/include/RE_bake.h
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| void RE_bake_pixels_populate_from_objects( | void RE_bake_pixels_populate_from_objects( | ||||
| struct Mesh *me_low, BakePixel pixel_array_from[], | struct Mesh *me_low, BakePixel pixel_array_from[], | ||||
| BakeHighPolyData highpoly[], const int tot_highpoly, const int num_pixels, | BakeHighPolyData highpoly[], const int tot_highpoly, const int num_pixels, | ||||
| const float cage_extrusion, float mat_low[4][4]); | const float cage_extrusion, float mat_low[4][4]); | ||||
| void RE_bake_pixels_populate( | void RE_bake_pixels_populate( | ||||
| struct Mesh *me, struct BakePixel *pixel_array, | struct Mesh *me, struct BakePixel *pixel_array, | ||||
| const int num_pixels, const struct BakeImages *bake_images); | const int num_pixels, const struct BakeImages *bake_images, const char *uv_layer); | ||||
| void RE_bake_mask_fill(const BakePixel pixel_array[], const int num_pixels, char *mask); | void RE_bake_mask_fill(const BakePixel pixel_array[], const int num_pixels, char *mask); | ||||
| void RE_bake_margin(struct ImBuf *ibuf, char *mask, const int margin); | void RE_bake_margin(struct ImBuf *ibuf, char *mask, const int margin); | ||||
| void RE_bake_normal_world_to_object( | void RE_bake_normal_world_to_object( | ||||
| const BakePixel pixel_array[], const int num_pixels, const int depth, float result[], | const BakePixel pixel_array[], const int num_pixels, const int depth, float result[], | ||||
| struct Object *ob, const BakeNormalSwizzle normal_swizzle[3]); | struct Object *ob, const BakeNormalSwizzle normal_swizzle[3]); | ||||
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