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source/blender/nodes/shader/node_shader_tree.c
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| #include "GPU_material.h" | #include "GPU_material.h" | ||||
| #include "RE_shader_ext.h" | #include "RE_shader_ext.h" | ||||
| #include "NOD_common.h" | #include "NOD_common.h" | ||||
| #include "node_common.h" | #include "node_common.h" | ||||
| #include "node_exec.h" | #include "node_exec.h" | ||||
| #include "node_util.h" | #include "node_utils.h" | ||||
| #include "node_shader_util.h" | #include "node_shader_utils.h" | ||||
| typedef struct nTreeTags { | typedef struct nTreeTags { | ||||
| float ssr_id, sss_id; | float ssr_id, sss_id; | ||||
| } nTreeTags; | } nTreeTags; | ||||
| static void ntree_shader_tag_nodes(bNodeTree *ntree, bNode *output_node, nTreeTags *tags); | static void ntree_shader_tag_nodes(bNodeTree *ntree, bNode *output_node, nTreeTags *tags); | ||||
| static bool shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype)) | static bool shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype)) | ||||
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