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source/blender/nodes/texture/node_texture_tree.c
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| #include "BKE_context.h" | #include "BKE_context.h" | ||||
| #include "BKE_linestyle.h" | #include "BKE_linestyle.h" | ||||
| #include "BKE_node.h" | #include "BKE_node.h" | ||||
| #include "BKE_paint.h" | #include "BKE_paint.h" | ||||
| #include "node_common.h" | #include "node_common.h" | ||||
| #include "node_exec.h" | #include "node_exec.h" | ||||
| #include "node_util.h" | #include "node_utils.h" | ||||
| #include "NOD_texture.h" | #include "NOD_texture.h" | ||||
| #include "node_texture_util.h" | #include "node_texture_utils.h" | ||||
| #include "DEG_depsgraph.h" | #include "DEG_depsgraph.h" | ||||
| #include "RNA_access.h" | #include "RNA_access.h" | ||||
| #include "RE_shader_ext.h" | #include "RE_shader_ext.h" | ||||
| static void texture_get_from_context(const bContext *C, | static void texture_get_from_context(const bContext *C, | ||||
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